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Patch notes · published by the developer

Patch Notes - Solidite & Campsite Fixes

On Steam

Bug Fixes

Vendor Lockout After Quest Turn-In
- Fixed an issue where vendors would become unavailable after completing quest turn-ins
- Players can now interact with vendors normally after quest completion

Campsite Functionality
- Campsite enemies no longer freeze during encounters
- Fixed timing system so the campsite now properly costs 2 minutes of survival time when used
- Campsite feature is now fully operational and balanced

Solidite Not Returning on Retire
- Fixed critical issue where extracted Solidite was not being saved when retiring from a run
- Added multiple fallback save mechanisms to prevent data loss
- Implemented retry logic with error handling to ensure solidite persistence
- If normal save fails, the system now attempts direct save operations as a backup

Thank you for your detailed feedback in our in-game feedback system—it really helps us identify and fix these issues! Your reports are invaluable to improving Eldritch Escape.

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