Horse Racing Manager · experimental, public · first seen
Added
- Major change to how world, races and racecourses are generated, we have now used the real world data as a template and then changed the names to parodical names. This is needed as we enter the final push of early access, so that we don't balance two competing systems (impossible task). We are also excited that this will bring possibilities to expand the game with features like race registration templates, possible season fatigue e.g. that were not possible before since everything was random. Overall the experience out of the box is also nicer and more realistic for player. A big thanks to the community for creating this data in the first place.
- Old saves that did not use real world data (i.e. that used generated races only), will still work, but we recommend starting a new game for a better overall experience and we will only be balancing this new system going forward. This also means that at some point, old saves that used proc gen races, can start to become quite unstable in either too many or too little races since the underlying race generation math will change.
- Complete redesign of the main menu start new game flow, should no be also less cognitive overload
- The player now selected the countries they want to play in, and the world size is determined by this (with a custom option)
- The geographic distribution is not centered around the player anymore, but the countries they choose
- Basic concepts around the world (like the Triple Crown for example) are now also included, with parodical names. Thanks to Discord user destinysWalrus for creating this data. An extra game key have been sent to them!
- Concepts now has a third measuring option time aggregation, instead of sweep and points
- In settings there is now a diagnostics category where you can copy to a ticket world settings etc. if needed
Improved
- You can now auto settle lawstuits (automation settings)
- When firing, you now choose the cause. Some causes are stronger than others (e.g. drunkard)
- Sim speed spikes found via telementary
- Race names when generated now have localized names and a bit more variation overall
- Prefix indicators for persons now in addition to P, we also have I for injured and J for jailed
Fixed
- Training skill now has a bigger effect in both manual and automatic, in some cases it did not really have any effect
- Head trainer and stablehand now also effects automatic training
- Facility effects were calculated wrongly for training, so the effects were much bigger than what they should have been
- Fees for care and feed also fixed
- Unanswered claims now settle
- When you got alot of notifications, the delete button got burried, it's now surfaced on the side
- In massive worlds the race registering scroll was laggy
- Negotiation now refuses a jailed candidate
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2740171 | 1611038643477899930 | 102687370293257180 |
| 2740172 | 2071634219744576047 | 7920727758713347357 |