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Perfect Heist 2 · beta, public · first seen

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Major update · published by the developer

Update 48: Free PietSmiet class pack DLC and bugfixes!

On Steam

This update adds a new free-forever class pack DLC inspired by PietSmiet, featuring 6 new classes based on the crew: Play as Sep, Chris, Dennis, Jay, and Peter, each bringing their own chaotic set of abilities to the bank. Throw zap grenades, set entire rooms on fire, gamble away stolen money, earn cash through livestreams, trick robbers with fake loot, and turn every heist into something even more chaotic!

The new classes are designed to add more variety to both the cop and robber teams, with new gadgets, weapons, and strategies. Whether you're helping your team escape with the money or making the robbers' lives as difficult as possible, the PietSmiet DLC adds a fresh set of ways to play.
Also included are improvements for the Deaddrop robber class, as well as lots of general bugfixes, new level editor objects, modding model import improvements, and new clothing rows being made available to modders!Thanks for playing, if you have any questions or feedback please let me know!

Full changelog: New:

  • added new free "Pietsmiet" class DLC

  • added "[Advanced] kickFamilySharedAccounts = true" dedicated server setting; kicks accounts that are subscribed to the game through family sharing

Class Changes:

Deaddrop:

  • Deaddrops BOB no longer targets disguised cops

  • fixed Deaddrops BOB jittering on clients

  • fixed Deaddrops BOB being scared of dead cops

  • fixed Deaddrops BOB playing an explosion sound and VFX if it got shot and is destroyed without dealing damage

Map Changes:

Rome:

  • fixed bots getting stuck on the roof

  • added 2 donuts to kitchen area, and health kit to Managers Office

Fixed:

  • potential fix for banlist.txt not working correctly

  • fixed issue resulting in client players not loading scripts included in a custom map correctly

  • additional fix and extra logs for the issue resulting in client players not loading scripts included in a custom map correctly, if no other steam modpacks were loaded

  • fixed exploit allowing ability spamming without cooldowns

  • fixed infinite ability stacking by picking up gadgets

Level Editor:

  • fixed "AI Navmesh Mover" sometimes not working correctly on larger maps

  • added "Blue Powder", "Suspicious Plant", "Suspicious Package 1", and "Suspicious Package 2" props

  • playtesting now includes all classes

Modding:

  • fixed normals issue resulting in weird looking imported models in-game

  • added "Skeleton" and "Roman" clothing rows

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