Build 0.10.362 is now live. Main Changes:
- Stability: Getting stuck in the blackness of space is a thing of the past\! (We hope)
- Clarity: New players should have an easier time understanding what to do 🙏
- Suits: Support and Engineer got new blasters\! Tell us what you think of them\!
- New lighting effects 🌟
- Some of your feedback: less recoil, enemy tweaks, less annoying crystal condenser, ... Keep that feedback coming\! ❤️
- SteamVR support
Fixes:
- potential frozen bullets fix
- better handling of network time out issues
- handle when you try to join a game that has disappeared by the time you load in
- better handling of taking off your headset during loading
- fixed health log spam by guarding networked reads on hits and heal targeting
- fixed clients attempting to trigger spawns
- fixed director spawner triggerspawn on player entered room
- crystal condenser objective fixes
- fixed objective spawning after room clear
- hardened OneEuroFilter against pause/resume NaNs
- fixes to several rooms
Combat & Enemies
- two new laser blasters (engineer has a blaster that shoots in an arc, support shoots slower bullets), both shoot stronger bullets
- support class can now sprint
- Minigunner speed reduced
- fixed double spawn spider
Visuals
- fixed broken shield visuals
- added visual effects for all objectives
- added proper mesh for visor voice overlay
- fixed some tileset overlap glitches
- fixed environment clipping into entrance room
Weapons
Rooms and Levels
- added biome pool colliders so lava does damage in new rooms
- disable dropship when exiting entrance
- biome barrel orientation fixes
- fixed room door directions
Objectives & Usability
- added gravity to Crystal Condenser objective
- main objectives blink on map
- capture points remind you to go back to them
- added text to objective panels
- HUD reminder when Quest mic permission denied
Misc
- Add Index and Vive controller support for SteamVR
- Black screen fade on SteamVR
- music update