DAWN ONE · public · first seen
Hi!
RECENT CHANGES
- Adjusted enemies spawns balance during the battle before the last boss fight to be a little easier (armored enemies are slightly less likely to spawn)
- Added a live stats UI element (top left corner) that tracks scoring breakdown in real-time (optional with the "Live Stats" toggle button)
- Added an "Infinite" Survival Mode with its own leaderboard that consists in surviving a single night for as long as possible with gradually increasing challenge and competing for high scores.
- Capped Chain Multiplier (I'm not going to call it "Combo":)) from 99 to 999 (for the really hardcore :))
- (Scoring) Increased time bonus gradually from Night 5 to end game (up to 999.9)
- Increased throwing daggers fire rate when poisoned (slightly).
- Dawn’s ponytail turns blonde depending on her attack speed (full blonde = max speed reached).
BUG FIXES / OPTIMISATION
- Fix for the Chain Multiplier UI element (No.I’m not calling it “Combo”:)) not disappearing when breaking the chain.
- Fixed a bug that randomly returned the game to the front end in the middle of gameplay.
- Fixed a couple of input buffer issues: One that was triggering a Ground Dash instead of an Air Dash while airborne, and one that was preventing Knock Backs from happening when spamming attacks (so effectively an exploit that was fixed).
- Cleaned up and removed some “legacy” features that were taking performance for nothing.
- Added more shaders for pre-compilation.
THANKS FOR PLAYING!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2127341 | 7657498794800804709 | 3683252802818596296 |