Features & Gameplay Updates
- Starter Skills
- Updated the Starter Skills for: Swordsman, Merchant, Scholar
- Updated localization for Starter Skills.
- Enemy HP System:
- Enemy HP is now always visible during combat.
- Added an HP loss preview when targeting an enemy with a Skill.
- The expected HP loss is displayed through a white/red flash effect.
- Replaced the previous Soul upgrade node that displayed enemy HP with an MP recovery node.
- EP System:
- Updated mouse-wheel controls to increase/decrease EP.
- Fixed several EP-related issues during combat when using the mouse.
- Run Difficulty:
- Combined Main Game and Cursed Mode into a single Run Difficulty system.
- Continue Run:
- Updated the Continue Run flow.
- When the player has an unfinished Run, only the Continue button will be displayed on the Main Screen.
- Empower System:
- Updated the rules for the Empower System.
- Adjusted Empower behavior to follow the latest progression and reward design.
- Hero Encounters:
- Heroes who were not selected by the player can now appear as encounters in: City 1, City 2
- Morph Sigil:
- Continued development of the Morph Sigil feature.
- Current progress: 50%
- Campfire:
- Continued development of the Campfire feature.
- Current progress: 50%
Gameplay & Balance
- Enemy Defense:
- Adjusted enemy Defense scaling:
- Normal Mode: 35% => 25%
- Cursed Mode: 70% => 50%
- Reduced overall enemy damage mitigation in both Normal and Cursed Mode.
- Skill Tuning:
- Adjusted Dulling Stab at higher Skill Levels.
- Reduced the delay between the attack finishing and the Weak effect being applied/displayed.
- Iron Wall:
- Fixed Iron Wall so higher Skill Levels correctly update its effect.
- Previously, the Skill would always display Guard Up for 2 turns regardless of Skill Level.
- Behemoth:
- Fixed an issue where Behemoth's Stance Skill appeared at the wrong UI position after its leg had been severed.
UI & UX Improvements
- Skill & Relic UI:
- Added Quick Equip for Relics and Skills on the Result screen.
- Updated the Skill/Relic equipment UI at the end of battle.
- Fixed missing Skill and Relic names in the Inventory.
- Fixed missing Skill/Relic descriptions when purchasing from the Shop while the mouse cursor is enabled.
- Added an attention indicator to Skills and Relics in the Reward screen.
- Shop UI:
- Fixed an issue where Shop Tooltips would not hide properly.
- Fixed the selected Item Tag remaining visible after switching to another Shop page.
- Improved mouse-wheel scrolling in the Product List.
- Reduced excessive scrolling when the Item List contains only slightly more than one page of content.
- Improved overall scrolling smoothness and reduced jitter.
- Reward & Result UI:
- Fixed HP/MP sliders and text display issues on the Result screen.
- Fixed missing or incorrect descriptions in the Result UI.
- Fixed an issue where the Reward screen Exit button was overlapped by the Tutorial UI.
- Moved the Exit button to a higher UI layer to ensure it remains accessible.
- Updated the Victory Page to properly display duplicated identical Items.
- Identical rewards are now combined into a single Item icon with a quantity indicator instead of displaying multiple identical icons.
- Battle & Map UI:
- Increased the text size and readability of the Battle Information Frame displayed to the right of the selected Boss in Map Information.
- Updated the enemy HP bar to better fit the current UI.
- Improved the transition back to the Map so the left-side Map UI loads together with the scene instead of appearing several seconds later.
- Settings:
- Added access to Settings from the Soul screen.
- Updated the Delete Save button in Settings.
- Cursor & Input:
- Updated the cursor click animation.
- Re-enabled mouse support in-game.
- Improved consistency between:
- Mouse input
- Keyboard navigation
- Hover states
- Selection states
- Fixed several cases where mouse and keyboard input could conflict with each other in UI menus.
Localization
- Updated localization for Starter Skills.
- Updated localization for NPC Heroes.
- Updated localization and display data for NPC Heroes.
- Updated localization for the Recruit Companion Event.
- Updated localization for Attack Runes.
- Fixed the Southern Sanctuary — Arcane Forgemaster dialogue appearing in English when the game was set to Chinese.
- Fixed Chinese localization issues where Camp NPCs appeared as:
- Stranger 1
- Stranger 2
- Stranger 3
- Fixed an issue where their dialogue displayed only ".".
NPC & Content Updates
- NPC Heroes:
- Updated the Skill Pool for NPC Heroes.
- Updated NPC Hero localization and related display data.
- Recruit Companion Event
- Updated localization for the Recruit Companion Event.
- Attack Runes:
- Updated localization for Attack Runes.
Save System
- Updated the Save System for improved stability and reliability.
Performance & Loading
- Optimized overall loading performance.
- Improved loading speed when:
- Entering Battle.
- Returning from Battle to the Map.
- Improved Map transition performance by loading the left-side Map UI together with the scene.
Bug Fixes
- Mouse & Input:
- Fixed several mouse input issues.
- Fixed an issue where rapidly clicking/spamming the mouse during scene transitions could cause the game to become stuck.
- Fixed an issue where Item Info descriptions would not appear in dialogs when using the mouse.
- Fixed an issue where left mouse click could not be used to upgrade Skills.
- Fixed an issue on the Credits screen where long-press and mouse click inputs did not respond.
- Fixed an issue in the Pause Panel where using keyboard Up/Down while hovering with the mouse could display two highlight bars simultaneously.
- Fixed missing Gamepad functionality/UI.
- UI:
- Fixed a UI Merge issue.
- Fixed various Result screen description issues.
- Fixed HP/MP slider and text display issues.
- Fixed Shop Tooltip issues.
- Fixed Item Tag display issues in the Shop.
- Fixed Reward screen UI overlap issues.
- Relics:
- Fixed an issue with the green_bane_relic.
- Karma Shop:
- Fixed an incorrect fireworks effect appearing when receiving a discount at the Karma Shop near the Campfire.
- The fireworks effect is intended for the Karma Festival, not the Karma Shop discount.
Overall Improvements
- Improved overall UI/UX consistency across Mouse, Keyboard, and Gamepad controls.
- Improved Shop, Reward, Result, Battle, and Map UI readability.
- Improved loading performance and scene transitions.
- Improved Save System stability.
- Updated gameplay progression, enemy balance, Skills, NPC Heroes, and Run Difficulty.