Sky Realm Idle · public · first seen
Game Updates:
1. Fixed activation counts incorrectly carrying across consecutive battles in the Decree and Edict system, causing Renewal Edict and other Edicts to stop activating after several triggers. A new wave now resets the activation count while preserving Spirit Qi and Decree trigger progress.
2. Player and enemy C.A. cut-ins now extend their display and combat wait to the video duration or one animated-image cycle, up to 10 seconds, while retaining the existing 1.2-second minimum for shorter assets. Enemy HP-triggered and instant C.A.s are also supported. Combat and victory/defeat settlement resume after the cut-in finishes. Editor Updates:
1. Added random rarity and weapon-type dropdown options for Destined Artifact drops in stage and drop-group editors. Select Decree/Edict kind, random or fixed rarity, and random or fixed weapon type. Online and offline drops use the same rules.
2. Refactored conditions in Skill, Passive, C.A., and Effect editors: each numeric quantity appears once, with an adjacent >=, >, =, <, <= selector. This covers turn count, HP ratio, shields, stacks, damage, and party counts.
3. Legacy Mod conditions remain compatible, preserving comparison boundaries, defaults for empty values, and passive trigger restrictions. Subscribers do not need to wait for Mod updates. Opening a legacy entry in the editor converts it to the new structure and marks it unsaved; the Mod is written only when saved manually.
Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1580821 | 2873148759153111205 | 4133773327088004896 |