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Patch notes · published by the developer

Playtest Version 69 - Hunting & Cooking

On Steam

Version 69

Deer

  • Added deer. Does, bucks and fawns can now be found around the base and out in raids.
  • Deer usually travel in small herds, but you will also find plenty of loners. A deer by itself is usually a buck.
  • They are faster than you. You cannot simply chase one down — shoot it or cut off its escape.
  • Fawns are slow enough to catch. Their mothers do not take that well.
  • Crouching matters. Deer can spot a standing player from a long distance, and a sprinting player from even farther away.
  • At night, deer lie down and sleep, making them much easier to sneak up on.
  • Spook one deer and the rest of the herd will usually run with it.
  • Some bucks will charge instead of fleeing, and they hit hard.
  • Does with a nearby fawn may also stand their ground instead of running.
  • Deer now spray blood when hit, with a larger burst on the shot that kills them.

Butchering and Cooking

  • A dead deer becomes a lootable container. Open and search the carcass just like any other container.
  • Does provide 4–5 raw meat.
  • Bucks provide 5–8 raw meat plus both antlers.
  • Fawns provide 1–2 raw meat.
  • Meat and antlers do not stack. Eight steaks will take eight inventory slots.
  • Empty carcasses disappear after 10 seconds.
  • Carcasses that still contain loot disappear after 5 minutes.
  • Carcasses will never disappear while you are standing over them.
  • Campfires and stoves can now cook meat. Put the meat inside, leave it cooking, and come back later.
  • Campfires must be lit and contain meat before cooking will begin.
  • Stoves are always active, cook faster, and can hold more meat.
  • Raw meat restores 18 hunger.
  • Cooked meat restores 45 hunger, making cooking well worth the extra effort.

Wooden Buildings

  • Added the complete modular wooden building set.

The Walkie-Talkie

  • The Call button now lights up when extraction can actually be called and stays dark when it cannot.
  • Scan now blinks until a signal has been locked.
  • When you get close enough to call extraction, the radio automatically raises itself so the Call button is ready when you arrive.

Building

  • Building by hand is now twice as fast.
  • Manual construction now takes 6 seconds instead of 12.
  • Settlers still build at the previous speed.

Fixes

  • The Field Craft surgical kit now drops at your feet when your inventory is full instead of silently being sent to a trader reward box.
  • Previously, the cloth used to craft it could simply be deleted when this happened.
  • Fixed the stutter that could appear once settlers had assigned jobs.
  • The colony system was repeatedly scanning every building in the base several times per second. This has been corrected.
Per-depot manifest changes

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