Cyberpunk Store Simulator · public · first seen
Shelves & Stocking
- Products placed on shelves will now never disappear. If there's no space, the product moves to another empty spot, or returns to the box if none is available.
- Fixed shelf sections that appeared empty but wouldn't accept products.
- Fixed incorrect "x4" labels remaining when a shelf had no products.
- Shelves now periodically self-check in the background and clean up faulty entries.
- You'll now see a short warning if you try to place a product in the same slot while another one is still mid-air.
- Boxes on warehouse shelves now face the correct direction.
Customers
- Products picked up by a customer who lost patience and left the store are now returned to the shelf. If the shelf is full, they go to the nearest available shelf.
Delivery Orders
- Customers standing in front of the order box no longer block you while filling it.
- The exact product you're looking at goes into the box, not a random one.
- Holding the button now fills the box automatically.
- The game now tells you on screen if the order doesn't need anything from that shelf.
- The box of a completed or cancelled delivery no longer stays behind - it disappears automatically.
Checkout
- If you gave the wrong change, you can now undo it with a right-click. The game reminds you the first time and whenever you overpay.
- Change actions are now shown in the key hints at the bottom of the screen.
Tool Wheel (Q)
- Fixed a stutter that occurred when opening the wheel.
- The mouse no longer leaves the game window while the wheel is open, and the game no longer loses focus.
Cashier Hiring & Firing
- After firing a cashier, you couldn't take over that checkout - the game still thought it was occupied. Fixed - the checkout is yours the moment you fire them.
- When hiring a replacement for a fired cashier, the new cashier wouldn't show up at the checkout, but their salary was still being paid. Now they arrive as soon as the checkout is empty.
- If a fired cashier got stuck somewhere on their way to the door, the checkout would stay locked forever. Now they leave the store shortly after, even if stuck.
- If you fire a cashier while they're serving a customer, the transaction now waits at the checkout for you to take over and complete it.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3984061 | 5258794058795351709 | 6304863818692217747 |