Build 25238278

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Extracto Proviso Playtest · public · first seen

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Patch notes · published by the developer

Bug Fixes

On Steam

COMPANIONS
• Companion levels are now Species Levels. Every creature of a species you have tamed shares one level: your level 50 Spitter is level 50 whether it follows you, waits in a chest, or guards a Creature Nest. Moving a trained creature out and slotting a new one no longer swaps levels between them.
• Tooltips, the companion HUD, level-up messages and the Bestiary now all say "Species Level" so it is clear what is being trained.
• The Bestiary shows your Species Level for every species you have tamed.
• Species XP is granted once per species per kill, so two companions of the same species no longer double-dip.

CREATURE NEST
• Creatures stationed in a nest keep their Species Level instead of shrinking to level 1, and they grow as you keep training that species in the field.
• Nest guards no longer run in place against walls. They only roam to spots they can reach, and a guard spawns on the same side of your walls as the nest.

TELEPORT STONES
• You now arrive in front of the destination stone instead of inside it. No more getting stuck in the stone mesh.

ITEMS
• Berraflux is now a solid ore with a stack size of 100. Containers no longer pile thousands of it into a single slot.

ALSO IN THIS BUILD (from 09-09)
• Specimen level shown in the inventory now matches the level the creature actually gets when slotted.
• Companions sweep behind the camera while you are placing buildings instead of standing in your view.
• Mini Light building.

Per-depot manifest changes

Depot changes

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