RUBATO · public · first seen
Fixed game not saving on hard mode
Improved pop in
City room 2 lag reduced
Removed items during cutscenes
Disabled zoom out in computer room area 5
Auto reset zoom at the start of the room
Planet sequence has a softlock towards the end that's now fixed
Give up option removed from area 2
The degradation system is now separated from the amount of "deaths" you have. Using the car wash will no longer reset your death counter
Additionally, an experimental "VM" branch for RUBATO V1.2B has been added
Right now, I am pouring all my energy into the current update work. Ideally, I should be preparing for my move, but in reality, I am sitting at my laptop in a room surrounded by cardboard boxes, completely immersed in planning and programming. While the release date is not yet set, I am working hard on this almost every day, so I hope for your understanding.
I feel that I am currently facing the most challenging phase of development.
I’m working on an update that involves a comprehensive overhaul of the game and a major reconstruction of the final third of the story. It is a massive undertaking. While such overhauls are not uncommon for live-service games, doing this for a self-contained, single-player, narrative-driven game is unexpected and slightly insane.
Making this decision required me to engage in deep introspection and return to the fundamental reason why I create things in the first place.
To be honest, after releasing the game, I was thinking about quitting game development altogether. However, after this update, I feel like I’ve realised why I want to create something again. I’m really looking forward to what comes next. That thrilling sense of infinite possibility I felt during the early stages of development has returned.
It may take a little more time before I can share further updates.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2244031 | 390933842395514642 | 6719735227025443503 |