Build 25235140

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Patch notes · published by the developer

Patch v0.32.7

On Steam

This patch refines movement and combat feel, improves controller usability, and makes enemy behavior more readable.

PLAYER CHANGES:

  • Movement now preserves analog stick direction magnitude for smoother control.

  • Jump physics have been adjusted for a smoother jump arc. Gravity has been slightly reduced.

  • Reduced the delay before movement input becomes available after knockback.

  • Blocking now recovers faster.

  • Agility and Dexterity bonuses now scale more evenly and no longer apply negative penalties at low values.

  • Dropping through platforms now requires a more deliberate downward stick input (deadzone increased from 20% to 50%).

  • Increased base movement speed by 5%.

  • Fixed a bug which caused attribute-scaling skills not to count toward equipment requirements (visual bug).

ENEMIES AND COMBAT:

  • Enemies briefly hesitate after attacking or changing direction, relaxing the "constant pursuit" approach style.

  • Flying enemies periodically hesitate while moving.

UI AND MENU SYSTEMS:

  • Fixed the navigation order in the Options menu.

  • Fixed the PlayStation R2 button glyph.

  • Updated the late-raid warning, which still referenced the old darkness mechanic.

ART, SOUND, AND MUSIC:

  • Reduced footstep volume slightly.

MISCELLANEOUS, PERFORMANCE, AND BUG FIXES:

  • Teleporter portals no longer activate during transitions or their cooldown, preventing accidental repeated teleports.

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Patch v0.32.7 · Oath Eternal Playtest build 25235140 · SteamPeaks