Manala Demo · public · first seen
You can now duel other demo players in the same room (corpse drops in the same room so it's lootable) or challenge them through the Conquest window (eternal glory through capturing areas); multiplayer combat is not yet supported on the demo
The demo keeps a separate count of the most active playerkillers on the Conquest Killboard tab
Communication tabs have been added so you can talk with other players; Social tab now helps you see who else from your side is online to work together
Every character gets a 1-hour Newcomer Shield after creation. During this time, PvP combat is not available and you can not be attacked by other players - but if you wish, you can disable it earlier
Happy to say that together with the artist in the team (no longer can I say I'm solobuilding), we have started replacing proof-of-concept generative AI imagery with real art
The first results that you can see in the game: player sprites for Absolutely Blemishless Crusaders, Brave Vikings, Ran Throqut (yes, orcs are humans with a mask) and Nurmekundians; Viking shieldmaidens and dark elves plus dwarves are up next!
The first weapon, shield and helmet that are visible on the player characters have also been added to the game
Tropes of "magical and powerful weapons" are now gone; the game's weapon system has been standardized to LARP weapons: Gen1 (PVC pipe and pipe insulation), Gen2 (polyfiber sticks and sleeping mats) and Gen3 (latex cast)
1-hander Club and 2-hander Warhammer added as weapons
Weapon classes now matter: smaller weapons are more accurate, larger weapons do more damage; specific weapon types are more effective against specific armor types
Shield still let you block damage, but depending on the weapon you are being attacked with, some of the damage can still go through
Dodge card now also lets you dodge spells that previously had a 100% hit-rate
New tooltips have been added to both items (showing their full impact on combat) and cards (showing what items are impacting the effects on the cards)
NPCs always used to stand in the same room they spawned at; they are now more curiouus about the world and have started to wonder around
Every time you kill an NPC, it now gets logged and you can always check how much of the world you have managed to conquer; you can access this list through the Character window
Titles (limited list for now) are now available for various achivements in the game, selected through the Character window and visible to other players throughout the game
Mage max mana pool reduced to 8 (was 10)
Healer card Bind Wounds now restores 3 health points (was 6)
Healer card Healing Touch now drains 6 health points (was 8)
Alchemist card Aelteir Corrosioon now deals 6 damage (was 4)
Enjoy the demo and wishlisting the game shows me that the work deserves to continue:
Hop on Discord to share feedback, bugs or criticism: https://discord.gg/MS9vXquzMX
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