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Patch notes · published by the developer

Patch 1.1.3

On Steam

Patch Notes

General & Performance Fixes

·         Mission Cleanup & Stability: Fixed an issue where the game system failed to properly close background assets after mission completion. This was causing severe lag and potential crashes when players went AFK on the Planet or Space Maps.

·         Planet Lighting: Fixed a bug that caused planet colors to shifts dynamically (becoming noticeably brighter or darker) after completing a mission or reloading a save file.

Mission 0 & Mission 0 Extra (Training)

 

·         Navigation Mesh: Resolved multiple bugs causing the Navmesh to function incorrectly across the map.

·         Objective Tracking: Fixed an issue where the new Navmesh path to Despot's room would fail to activate on the first right-click after completing training room objectives.

·         AI Pathfinding (Xander): Fixed a bug where Xander would walk through the door after obtaining the suit, turn back into the room, and become permanently stuck.

·         Visual Assets: Fixed a bug where the suit model would remain visible in the world after the player equipped it.

Mission 2

·         Hub Wheel Lock: Fixed a bug that prevented the Hub Wheel from opening if a player saved and loaded their game during the "Repower Antenna Hub" objective.

·         Cutscene Reloads: Fixed a progression issue where saving and loading during Cutscene Phase 2 caused the scene to break or behave improperly.

Mission 12

·         Completion Logic: Fixed a sequence-breaking bug where the game would register as finished even if Xander and Vespera failed to reach the ship.

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