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PATCH NOTES - RC:EA:02:01:00

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PATCH NOTES - RC : EA : 02 : 01 : 00 (Build: 153019 - 10.09.26)

Hello Reclaimers,


Got a second hotfix/small patch for you with some bug fixes and tweaks.

Most of us are already working on Update 3, but we wanted to get a few things sorted as quickly as possible.

With love,
- The Ghost Ship crew


--- PATCH NOTES ---

[CHANGES]

  • Made the Expenite drop amount in the "Enemies Drop Expenite" Alteration more consistent across Threat Levels and team size. Previously, solo runs on lower difficulties would result in hardly any Expenite gains because there were too few enemies. Higher-difficulty runs with a full squad should not notice much difference after this tweak.

  • Adjusted XP earned from expenite so that it does not become the main source of class XP and to prevent alterations that increase expenite from unintentionally increasing mission XP beyond the alteration's bonus

  • Enabled queuing of enemy spawns when trying to spawn more than the game supports. Enemies over the limit are no longer dropped; they spawn when there is room for them/the players kill enemies.

  • Added filtering for Threat Level to the Server List


[FIXES]

  • Fixed clients double-dipping on x2 magazine upgrade

  • Also fixed the x2 magazine upgrade not always working

  • Fixed enemies not retargeting when their target player is downed (no more Dominators camping a downed dwarf)

  • Fixed waves lasting forever if leaving behind enemies (not killing them)

  • Fix to prevent players from losing gear if they disconnect during the ready-up screen

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PATCH NOTES - RC:EA:02:01:00 · Deep Rock Galactic: Rogue Core build 25227367 · SteamPeaks