Mithril Demo · public · first seen
We've added a bunch more fixes based on your feedback, so thank you to all who are helping shape Mithril in these early demo days! AND, biggest of all, we're bringing in a new system.
A unique structure with upgrade trees and socketing systems for mining and combat. Different ingots will now give you stat boosts based on their type and socket location. Players can now customise how they want to play - increase mining radius, lifesteal, increase chance to find gems, and many more!
Massive quality of life improvements for mining. Now follows crosshair instead of locking onto first hit, and small aim adjustments no longer cancel mining
HUGE FPS fixes. Players who were experiencing lag before should now have much a cleaner gameplay experience!
Enhanced visuals and interactions between fluids and cave-ins
Reauthored introduction questline
Fixed a problem where players were falling through the world indefinitely on new games
Reduced camera shaking when caves collapse and collapses no longer make players fall through the world
Spider nest markers now respect line of sight
Sapphire, Emerald and Topaz now have tooltip mentioning where to find them
Tooltip updates across the board
Updated conveyor belt visuals
Updates to HP bar and more noticeable low HP warning
Minor quest and objective updates
Added the Armory quest and tutorial
Minor UI and Menu interaction bug fixes
Various Chest UI fixes
Leftover debug hotkeys removed
Thank you once again to everyone playing! We hope you're enjoying Mithril!
As always, let us know what you think. Let's squash these spiders I mean bugs for good!
♡ C&T | Agentic Games
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5063091 | 4088931388587810748 | 529789458883543677 |