Gladatora · public · first seen
Thanks so much to everyone who picked up Gladatora since launch. This is the first update, with some fixes, quality-of-life improvements, and a bit of new content. Full notes below!
- Added a new recruitable character to the roster.
- Added victory music and changed the battle BGM.
- Rebalanced enemy attack values across the board. Combat is now a bit more challenging.
- Fixed equipment window tabs. You can now switch between info tabs with either the left or right button.
- Fixed an issue where "Injured" characters could use up an items while paralyzed.
- Improved the blocking action sequence.
- Improved sleeping in beds. Daily and hourly events now trigger more reliably.
- Improved the Blind status overlay.
- Replaced the floor damage flash effect with a vignette for a smoother visual cue.
- Adjusted when the Bard NPC becomes available, so it unlocks sooner.
- Slightly repositioned the entrance to the Ludus Annex to make it easier to spot.
- Updated a few status effect names for clarity.
- General grammar and text cleanup throughout.
As always, thanks for playing and for the feedback. More updates on the way!