Draco and the Seven Scales Playtest · public · first seen
Changes
- D6 - Tile updates to the first vision pole room
- D6 - Revamp of a red room
- D6 - Add some extra burnable ships so the player swaps weapons earlier
- D6 - Clean up some old tiles
- D6 - Adjust multi-enemy land encounter so the player doesnt immediately take damage
- D6 - Add a new enemy encounter
- D6 - Add trash particles
- D6 - Add SFX for messing up a 4 switch puzzle
- D6 - Geyser text on sign has been updated
- D6 - Geysers now look different when disabled
- D6 - Add some green tiles to distinguish the "layer" of a geyser
Fixes
- Fix pot z-fighting in vision poles
- D6 - Fix item cooldown
- D6 - Fix item sound stacking
- D6 - Fix depth terrain issue in purple section
- D6 - Fix flasher enemy collision issue
- D6 - Fix henny spinning during cutscenes
- D6 - Fix henny teleporting post undock
- D6 - Fix henny teleporting when jumping through a loading screen
- D6 - Fix long name textboxes for english
- D6 - Snap the boss to the grid during the cutscenes
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4476451 | 6642274311843110914 | 1712394754956118997 |