DREADHOLM · tester, public · first seen
## Content
- Collection log and kill counts. Track rare drops across bosses and dungeons within the collection tab of your character sheet. Kill count is also tracked, global (for now) broadcast when a player unlocks a log slot.
- PvP areas, and dueling. Challenge your friends to a duel, or fight in an unrestricted PvP area. PvP areas are for guild content, capturing Fortresses. Killing others while in a guild in a PvP zone earns you Honor. This honor can be spent with a new NPC inside your guild hall called the Guild Quartermaster.
- Enemies now have levels. Further info in adjustments.
## Adjustments
- Enemies now display their level on the nameplate.
- Enemies AND players now mitigate damage based off of levels. Effectively a nerf to armor, but higher level enemies will hit harder naturally. This works vice versa.
- Adjusted the UI pretty much everywhere. Not entirely married to it yet, but I think it looks better than the stuff we were using previously.
- Character select now shows a preview of the character being selected with a neat backdrop.
EXTRA:
Some extra patch notes, we are including in this update the Duel system! Right click a player anywhere (aside from dungeons) and click "Duel" to ask for a duel with them!
Dueling is safe PvP, no one dies. PvP area is left of the Trelan port used to go to Thornhaven. Future PvP locations TBD, but probably some lower level areas as well.
My direct plan for now is PvP will be for everyone, but those in guilds will get rewards for doing so. And fixed a minor memory leak that occured when the new client was minimized.
As a guild, holding these new guild forts give buffs. For now they will be capturable at any time, but in the future they will be set to a specific time to encourage battles between guilds and larger PvP encounters.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4596261 | 4502095770768669814 | 1214530829518212779 |
| 4596262 | 6497527832593468815 | 1002102079406690480 |