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Patch notes · published by the developer

Hotfix v1.0.8 - Unlock Hints

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Greetings fellow rulers!

We are here for you with yet another update. Let's dive in!

  • Added functionality to make the game remember the window size whenever it was closed while being windowed (not maximized!) to remember its size for the next start
  • Changed saving to be more robust
  • Changed loading to go through backups when there is an issue loading the current save state
  • Raised additional housing space by the "Housing Research" in the University to end the game at a total of 550 Workers when all related Upgrades are purchased
  • Removed the Tree Resin cost from the "Cut the Bark" Upgrade for Lumberjacks to collect Tree Resin and adjusted unlock conditions for that Upgrade to make it less missable
  • Fixed the "Royal Mortar Enhancement Cap" Upgrade costs


Besides these general changes, we spent quite some time trying to make it more visible which Upgrades/Quests/etc. unlock something new. There is a certain magic when you are surprised with a new unlock, but it shouldn't be like a search for the needle in the haystack when trying to figure out what makes sense if you want to progress further. Also, when spending hours upon hours in the game, it's easy to forget (or miss it completely) at times that Festivals bring special visitors that also have something to share upon arrival. So, we decided to make a small addition that will help not forgetting about them and make it easier to track them down.

  • Added a golden frame to every Upgrade/Quest/etc. that either unlocks something new directly or contributes towards unlocking something new. It should be a lot clearer now which of your purchasable options lead towards more interaction possibilities within the game
  • Once a Festival NPC appeared in your kingdom, the related exclamation mark will also show up above the navigation bar at the bottom to highlight remaining interactions more. Also, clicking the exclamation mark above the navigation bar will make the camera jump to the NPC


With these changes, the days of not knowing how to get the final tier Herbalists/Hunters are hopefully gone. Where to get those two might be the most asked question in the community hub in the last few days and hopefully this makes unlocking them a lot more natural now.

As always - we truly appreciate all your patience and support. We still have a few things on our list that we want to work on but if you have any more feedback, feel free to reach out again!

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