Build 25212056

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Patch notes · published by the developer

Update Notes

On Steam

What's New

  • Added Privacy-Restricted Diagnostic Logging

    • Designed to troubleshoot issues with tray menus, window switching, and Overlay black screens.

    • Logs operation flows, threads, window status, monitor info, and first-frame rendering performance after switching to help pinpoint issues.

    • Strictly excludes private information such as model paths, specific keypresses, mouse positions, or screen contents.

    • Disk writes are minimized: frame counts are tracked in memory during rendering, and hitch details are logged only when a single frame hitch reaches 250 ms.

    • Automatic rotation occurs when the log file reaches 1 MB, keeping only one historical log file for a total disk footprint of approximately 2 MB.

Bug Fixes

  • Fixed duplicate window issue when launching the application again

    • Launching the app again (e.g., from the taskbar) now brings the existing Control Panel to focus instead of opening a second window.

  • Fixed model pausing when opening the system tray menu

  • Fixed full-screen black screen issue when entering Overlay on certain GPU / Windows configurations

    • Optimized Overlay window alignment with monitor edges to lower the chance of triggering full-screen presentation paths in GPU drivers.

    • Verifies system support for required transparent composition before entering Overlay.

    • Refuses entry into Overlay if transparent Overlay cannot be safely used in the current environment, keeping the Control Panel fully accessible.

    • Automatically reverts to the previous state if setting the Overlay window style, opacity, or position fails, preventing invalid window states.

    • Added first-frame diagnostic checks after Overlay transition to simplify further troubleshooting if black screens persist.

  • Fixed application exiting on Esc key press

    • Esc is no longer assigned as a shortcut to exit the application.

    • Quit has no default shortcut key binding.

    • If Quit was previously bound to Esc, the binding is automatically invalidated and can no longer be re-assigned to Esc.

    • Esc can still be used as expected for UI actions, such as canceling anchor editing.

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