Fixed Bug where after playing a multiplayer async game and returning to single player via "Continue Adventure", units looked ready for orders but the game said "Wait for your turn" until Undo/Replay was used.
AI: Improved turn performance on crowded boards (especially large armies / spawn-heavy fights). Depending on the specifics of the board (ex: Wolf Spiders, survival mode, large orc army) the performance gain ranges between 2x-9x faster processing times.
Fixed Bug where the AI turn timer no longer displayed and instead only showed "Wait".
Fixed Bug where pressing M and an arrow key at the same time on the world map left the map cell description panel stuck after the map closed. (Thanks nekomiya, Pallbearer and Mielius)
Async Multiplayer: Added a Battle Snapshot feature so that In Progress async battles can resume after balance updates without closing those games. If a balance change would affect the game log synchronization, the previous turn replay will be skipped in favor of loading the battle snapshot. Replays will then resume from the start of the last valid snapshot.
Fixed Bug where exiting as a spectator from a real-time multiplayer game returned to the title screen instead of the multiplayer hub.
Async Multiplayer: Replay now replays the previous seat's turn (not only the "Your Turn" handoff), so you can rewatch the opponent's last move after reloading into an async battle.