Riftborne · public · first seen
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features.
- Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows.
- Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision.
- More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move together.
- Allied station defence: Eligible allied fleets at the same location now defend together. Participating fleets’ carried cargo can be looted.
- Stronger logistics buildings: Logistics Shipyard bonuses increase from 1% to 2% per level for cargo capacity and logistics speed—+40% instead of +20% at level 20.
- Better cargo automation: Routes can wait until selected source resources are above or below specified amounts. Editors now show planned resources transported per hour in both directions.
- Combat fixes: A fleet’s last ship no longer automatically routs, so fortified remnants can keep fighting. Fixed a separate damage bug that made some remnants effectively unkillable. Combat previews also better match actual battles.
- Fairer interception: You can intercept incoming raids that diplomacy previously allowed opponents to launch but prevented you from defending against. Blocked interceptions now explain why.
- Faster banishment: The faction leader’s vote carries more weight, and the exile countdown drops from 24 hours to 4 hours, with a notification when it starts.
- Steam achievements fixed: All nine achievements support single-player and multiplayer, including custom campaigns, with more reliable milestone recovery and delivery after reconnecting.
- Clearer interface: Unified the faction + personal radar, which now includes stationed fleets in it. Spy only stations have distinct icons; larger travelling fleets use heavier arrows.
- More customization: Added ship stat editing for community servers and settings for Astra costs, static defence and travel speed.
- Improved server experience: Private servers remain listed when unreachable and recover changed addresses automatically.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4301131 | 5564464745014035811 | 5185192426097842253 |
| 4301132 | 6783637828658744183 | 4714786812792308131 |
| 4301133 | 2236798573120573008 | 2158659991032707919 |