Apocalypse Approaches Demo · indev-alpha-4.0, public · first seen
Added a new cutscene in the tutorial with the seer
Updated all dialogue to better reflect our updated narrative design intentions
Updated the positions of all NPCs in town to better guide the player in how to progress
Fixed a bug causing dialogue variables to not properly reset when pressing "New Game" after having already pressed continue before exiting the game.
Reverted a change on Time Orbs & Gold Pickups, they now drop on the floor and stay there when in an encounter again. When an encounter completes, and outside locked rooms, they auto-gravitate to the player.
Shop popups now use the gold icon instead of the word "gold" in listed prices
Fixed main-menu visual bugs
Fixed main-menu crash associated with flow-time
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3595551 | 8676781180924338869 | — |