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Patch notes · published by the developer

SeaColony Update v0.5.23 – Nutrition, Winter & Quality-of-Life Improvements

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Colonists can now become sick during winter. Added new medical treatment and recovery options.

Improved hunger, thirst, sleep, and food consumption. Food now has different nutritional values, and cooking skill slightly affects meals.

Improved construction behavior and performance. Added clearer feedback for unreachable construction targets and indicators showing the working side of supported production buildings.

Improved Sea Trap placement and interaction; it no longer requires a specific orientation. Fish caught from Fish Holes now combine into stacks when spawned.

Added Celsius/Fahrenheit temperature options and a separate notification volume slider.

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