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Patch notes · published by the developer

Patch notes - Alpha 0.1.5 / September 8th 2026

On Steam

New features

  1. Added Dynamic aim time modifier. Previously, aiming time was a static value entirely based on an operator's equipment. With the new system, stationary operators slowly gain a buff that reduces their aim time by 60% over a 6 seconds period. If they move again, or if they turn for more than 35 degrees from their original aiming direction, they lose the buff. Since the enemies are often on the defense and would gain a massive advantage with this system, it currently only applies to player-controlled units.
  2. Added controls menu. Allows to re-bind controls.

Changes

  1. Buffed TAC 25 damage. It now one-shots lightly armored targets.
  2. Buffed TAC 25 accuracy. It's now much more accurate below range 10, and stays decently accurate up to range 20, after which it drops considerably.

Bugfix

  1. Fixed path visualization issues on The Serpent, caused by map geomety collisions.
  2. Changed how the path is generated when two waypoints are distant and on different height levels. The new system should prevent most 'spaghetti path' issues that were unrelated to buggy map geometry and make it more stable, but needs further testing.
  3. Fixed a bug that allowed enemies to close a door mid-breach, stopping operators from crossing the door.
  4. Fixed a bug that prevented hiding/showing the mouse cursor while in Bodycam View.
  5. Fixed a bug that would send operators to the wrong floor when interacting with surrendered characters.
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