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Monster Alchemy Demo · public · first seen

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Patch notes · published by the developer

Demo Small Patch

On Steam

We're updating the demo with some fixes and some QOL features.

  • New feature: Press any key to skip the summoning animation.

  • Now the order in which monsters mine resources is based in Workspeed (previously was based on team position)

  • Now turn orders are based 100% on agility stat (Before if 2 monsters had similar agility values, a monster with a lower agility could attack before based on team position)

  • Now passive skills like "Stick Afficionado" or "Burglar" also work from the Support Party. (Before only worked if they were in the main party)

  • The passive skill "Group Hunting" now works correctly.

  • The passive skill "Bone Army" now works correctly. (Not available on Demo, but worked similar to Group Hunting)

  • The active skill "Sticky Strike" now correctly applies 2 stacks of Slow instead of 1.

  • The active skill "Poison Touch" now correctly applies 3 stacks of Poison instead of 2 and its description is now fixed.

  • Tier 2 Fire + Projectile fusion changed from Vampire Adept to Chameledrake (Vampire Adept has an explicit fusion later in the Full Game)

Happy synthesizing!

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