Tips — every fare now runs a delivery clock. Beat it and the passenger tips 12% on top. Miss it and they turn grumpy for the rest of the ride, bleeding satisfaction until you drop them off.
Golden fares — a rare gilded passenger worth double money, double tip and double points.
Taxi Clone relic — a second taxi that works the city on its own and pays you half of every fare it completes.
Shift picker — before your first fare the garage lets you skip to day or night. The sun no longer snaps back at the end of a run.
Gameplay changes
Fares pay more across the board.
Take It Slow now pays a smaller arrival bonus, but only if you finish the ride without taking crash damage.
Radio points are only earned while actually driving — parking on the right station no longer farms score.
Stacking the same curse now gets harsher with each pick instead of adding a flat amount.
Prop damage has been halved
The taxi now flashes when a hit actually costs you satisfaction
Fixes
Alien saucer: outrunning the beam now breaks its lock instead of ending the visit, and the saucer no longer re-grabs a car it cannot hold.