Boss fights have a new look and a more distinct rhythm, with clearer warnings and more varied enemy arrivals.
- Boss overhaul: Ten redesigned boss families with detailed ships, animated weapons, distinct attack sequences and new charging sounds. Bosses also have more varied movement and feints.
- More varied waves: Enemy formations follow different curved flight paths and arrival speeds, with brisker timing for the slowest entrances.
- Cleaner spectacle: Reworked boss destruction effects and removed distracting circular effects and the faint frame around bosses.
- Clearer combat: More readable enemy bullets, clearer charge-versus-fire warnings, and better feedback on what caused a death.
Two of the redesigned bosses
Sam the Misfit

Tyrian the Great
