Build 25160440

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Aftergrowth Playtest · public · first seen

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Patch notes · published by the developer

Dev Build 230, Sep 6th

On Steam

• World Activity, Storm Audio & Performance Update

The world feels more alive, storms sound fuller, and several causes of frame-time spikes have been addressed.

A More Active World

- Traders tend gardens, NPCs carry out camp tasks, and animals graze and drink.
- The introductory trader is positioned along the early progression route.
- Animals choose feeding spots clear of walls and fences.

Visual Improvements

- Improved shadows for player-built houses and log cabins.
- Reduced overly dark patches and indoor light leaks.
- Improved fence grounding and bed placement against walls.
- Refined fog appearance.
- Restored action animations when holding attack or use.

Storm Audio

- Reworked nearby and distant thunder with deeper rumbles and more natural decay.
- Thunder rolls can overlap without abruptly cutting each other off.
- Improved heavy-storm wind with fuller sound and varied gusts.

Quality of Life

- Dropped backpacks are marked on the map after death.
- Battery charge now affects only the map; inventory and crafting remain usable without power.

Performance

- Reduced frame-time spikes when entering towns, encountering enemies, and streaming terrain.
- Improved performance around fires, lightning, and wildlife spawning.
- Reduced map-drawing overhead.
- Inventory and crafting pages now prepare during loading and reuse their interface elements, reducing hitches when opening or switching tabs.

Per-depot manifest changes

Depot changes

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