Heart Of Muriet Demo · beta, public · first seen
About 1500 new people played the demo and unfortunately some of you did not have a great experience as I still missed some rare crashes and other annoying bugs like stuck formations etc.
I would have loved to work on the fixes a lot earlier, but Gamescom and the unavoidable flu afterwards took it's toll. There were also some really hard to reproduce bugs and I have probably still missed a few.
Here is the list of changes:
Added Korean language to the game.
Added Japanese language to the game.
Improved: Formations do not check morale against other formations or defending troops anymore.
Improved: Morale checks for formations now happen only once per cycle.
Improved: Empire UI worker overview now also shows the worker tool, to identify the job of the worker.
Improved: Empire UI squad overview now has a replenish button for each squad which has missing members.
Improved: Rally point does now point to the reserve building instead of the middle of the province (if there is one).
Improved: Demo map quests for townhall and town houses now check for the correct province to be built.
Improved formatting of the morale tooltip.
Improved the demo map by removing small stones which blocked buildings.
Improved: Steam manager is now switched on
Improved: Updated simplified Chinese, traditional Chinese, Korean and Japanese localisation so all quests and conversation are now translated.
Balancing: Reduced poison resistance for skeletons and zombies.
Balancing: Reduced poison resistance for spiders.
Balancing: Destroying a fully constructed building gives 50% resources back.
Balancing hound unit: Reduced the squad size to 2 and gave it more health and armour.
Balancing spider unit: Reduced health significantly and made armour a bit weaker, Damage over time propability on attack reduced.
Balancing: Reworked the speed of all units.
Fixed a crash when a hamlet name had a trailing space and the player tried to send units from/to it, as it was not correctly trimmed.
Fixed a crash bug in settings UI when a resolution was set which had no refresh rates.
Fixed a crash bug when a rune of the fertile cycle spell effect is attached to a province.
Fixed a crash when reanimating dead units into zombies and the dead character was about to disappear in the same frame.
Fixed a crash bug when a squad was spawned into a forest fire and would immediately get a fire DoT.
Fixed a crash bug when trying to apply to spell effect via a trap, but the spell effect category was already present at the object is should be applied to.
Fixed a several crashes when loading a saved game.
Fixed a rare crash bug in Attackable behaviour due to timing issues.
Fixed a rare crash bug in upgrade builder due to timing issues.
Fixed a rare crash in melee behaviour due to timing issues.
Fixed a rare crash when trying to remove a squad from a formation which does not exist anymore.
Fixed a rare crash bug in wizard scroll UI.
Fixed a bug where deactivated collider would mess up the bounds of the object in very specific situations. This caused melee fights to not work anymore.
Fixed a bug where fleeing formations could get stuck in very specific situations.
Fixed a stuck formation bug when a formation is still in explore or spy mode but the exploration speed is 0.
Fixed several issues in DoT behaviour, as a dictionary entry was not correctly removed in some siutations.
Fixed: fixed several issues in formation movement and formation state behaviours which could lead to stuck formations.
Fixed: switched off screen HDR settings as this could lead to problems on OLED screens. I hope that fixes the color issue for some player. Please report back, thank you.
Fixed a bug where quests UI would not summarise solved quests into one line.
Fixed: Camera panning should not happen when a flight stick or similar is connected.
Fixed a bug where fire would spread into uncontrollable territory.
Fixed: Hotkeys now are disabled inside the bug reporting tool.
Fixed: Zombies now appear at the position of the unit which was reanimated.
Fixed: Default key for camera reset is "Backspace" instead of "Alt-Enter" which does not work on Windows PCs. This only works for newly installed demos, all others please rebind the key.
Fixed: Save names now only allows alphanumeric characters to prevent crashes.
Fixed a quest description for create hamlet quest, as it was pointing the player to the button position.
Fixed a quest description problem in the camera quest.
Fixed a bug where the player would get a message about a successful crushed revolt, but it actually happened for the AI player.
Fixed several issues with squad states fog of war radius in situations when explorer start attacking or fleeing.
Fixed a bug in the hell hound idle animation.
Fixed a localisation bug in building tooltip not showing the correct resource income for buildings
Fixed: Localisation for unknown research tree nodes and skill tree nodes.
Fixed localisation for spell category.
Fixed localisation for removing spell effectsl.
Fixed some German localisation issues.
Fixed: Disabled debug console.
Stuck formation not getting out of tents in certain situations. (Not been able to reproduce this yet)
Extinguishing fires does not work sometimes. (Not been able to reproduce this yet)
Events (fire, attacks etc.) sometimes not correctly triggering.
Thanks for your patience <3
-Matthias
| Depot | New manifest | Previous manifest |
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| 1459272 | 3452245108152218091 | 2068364526204461278 |