Update v0.2.9 brings full combat parity to Group Combat, introduces lateral Weapon Transmutation in the Crucible with a Daily Free Swap, enhances Coven event autonomy, and delivers key quality-of-life UI improvements!
Group Combat & Combat Potions Overhaul
- Fixed Combat Potion Ticking: Eliminated the party encounter start timestamp gap that was prematurely draining or wiping active combat potions upon entering group combat.
- Coven Breach Potion Decay: Active combat potions now properly tick and decay during active Coven Breach combat encounters.
- Elder Ascendancy & Sanguine Frenzy Formulas: Added full combat formula support for Elixir of Elder Ascendancy (+25% accuracy, +25% max hit across all styles) and Elixir of Sanguine Frenzy (+15% max hit, +15% attack speed haste).
- Reactive Party Stat Sync: Changing gear or consuming combat potions while inside a party lobby now immediately recalculates and broadcasts your updated stats to the party server without requiring you to leave and rejoin.
- 1:1 Combat Mechanics Parity: Group combat simulation on the server now accurately rolls critical hit chance and multipliers, passive siphon/lifesteal healing, armor penetration against enemy defenses, and the boss-buster weapon trait (+30% bonus vs bosses).
- Elixir Combat Procs in Group Fights: Added full server execution for Eldritch Focus (25% chance for double sorcery damage) and Swift Siphon (10% siphon proc with internal cooldown) in party encounters.
Crucible, Weapons & Transmutation
- Altar of Steel Lateral Transmutation: You can now transmute equipped weapons into any weapon style within the same tier (Wand to Staff, Bow to Crossbow, Dagger to Greatsword, etc.).
- Daily Free Transmute: Your first weapon transmutation each day is 100% Free! Subsequent swaps require Blood Shards scaled by tier.
- 100% Preserved Progression: Refinement levels (+0 to +5), inscribed glyphs, and active crucible kill counts carry over 1:1 upon transmutation.
- Discipline Tier-Shift Preservation: Fixed crucible tier-shifting so that weapons strictly maintain their archetype (Staves evolve into Staves, Crossbows evolve into Crossbows).
- Two-Handed Safety Check: Transmuting into a 2-handed weapon safely un-equips and stows any equipped offhand shield directly into your inventory.
Coven System & Event Autonomy
- Lobby Navigation Freedom: Browsing Quests, Upgrades, Domicile, or the Vault is no longer interrupted when clan members join event lobbies.
- Synchronized Arena Force-Pull: When the event host clicks "Begin Event", all registered lobby participants are automatically transitioned into the combat arena together.
- Freedom of Movement: Once an active event begins, players can navigate freely across tabs without being repeatedly pulled back.
- Auto-Cycle Rune Marks Harvest: The Scythe of the Harvester and Automated Crucible upgrades now automatically claim up to 20 unclicked rune marks directly into the Coven Treasury on event completion.
UI & Quality of Life Polish
- Dynamic Health Indicator: Added a real-time "Current HP: XX / {Max HP}" readout directly below Gear Sets in the Equipment view.
- Lifesteal Tooltip Display: Equipped magic armor and gear with lifesteal traits now clearly display their lifesteal percentage (e.g., "• Lifesteal: +4%") in hover tooltips.
- Equipment Loadout Breakdown: Added a dedicated "Lifesteal" readout in the Offensive stats breakdown on the Inventory page whenever active lifesteal is equipped.
- Tutorial Polish: Repositioned the Stage Counter below the Gains button to prevent click obstruction, and clarified Stage 5 tutorial guidance for Castle Menu and Profile navigation.
Thank you all for your feedback and bug reports during playtesting!