IKANDY 1.4.9
Quote: "No, hey man, if we're gonna wear uniforms man, you know let's have everybody wear something different". - Anthony Stoner
Every scene gets the full finishing chain. Shader imports, AI Create scenes, MilkDrop presets, Workshop items and video loops now enter the finishing chain the same way the built-in scenes do. Bloom, god rays and the beat punch add real light on top and the tone curve compresses it, so bright scenes glow instead of washing out to flat white.
- Clip governor: the presented frame is metered every frame. When a scene is already at the ceiling, bloom, god rays and the lens ease back and return on their own.
- Calibration at content time: every scene is measured the first time it is shown and the result is saved with the scene, so the next mount starts at the right level. The bundled AI presets ship pre-calibrated.
- Compute scenes in true HDR at every quality tier: on a 4K HDR display at Standard quality they used to fall back to SDR white. They now present with the full headroom.
- God rays on every kind of scene: MilkDrop presets and imports get the same shafts a built-in scene does.
- PILOT rotation: no more opening on the same handful of scenes, and the rotation remembers what it has shown between sessions.
- Loading screen: it now holds until the default scene has actually drawn, instead of lifting on an interim frame.
- Fractal Recursive Cathedral: its chrome is back.
- Fixes: the loading cover holds for a record default that compiles slowly, and saving an AI preset no longer fails when Windows antivirus scans the file at the same moment.
Plus everything in 1.4.8: true HDR output on HDR displays, the WebGPU post chain for WGSL scenes, sharper output at every size and a faster first frame.