Red Horizon — a new Warrior ability. Marks an entire row and sweeps it on your next turn, with a combo that climbs steeply the longer the chain runs.
Season — a new Cook ability. Marks a tile for 1.5x damage for the rest of the round and 1.15x through the next. On food or gold it doubles the value instead, and cast as a chain link it keeps the chain alive as if it had been a kill.
Plague Jar — a new Shadow ability. Lobs a jar onto the enemy side that bursts contagion over everything around it every time it is hit, and shatters into a toxic cloud on the third. Shove it into a pack and let them break it for you.
Food left uncollected when you win drags a plague rat into the next battle — one per piece.
Overkill pays: a killing blow that lands well past a victim's remaining health banks an Attack gem.
Coup de Gravy's food tier now scales with overkill — the harder the finisher, the better the meal it drops.
Changed
Contagion reworked. It no longer spreads when its carrier dies; instead each hit stacks a plague (up to 5, each stack raising damage taken) and the holder bursts it onto every enemy around them on their next turn. Stacks decay a round at a time, and a fresh infection always survives long enough to burst.
Chain-kill gems now pay on every third kill of a cascade — the 3rd, 6th, 9th — instead of every kill past the second. Long cascades were minting gems far too fast.
Goblin mech fists now only shrug off 1-damage chip, so a light directional flurry like Tsuppari walks the hand back up the board.
Hovering an enemy shows its statuses, and the health bar has moved down onto the tile with its text centred inside.
Slime merges now combine the statuses on both slimes instead of wiping them, and the larger slime animates eating the smaller.
Player selection is back on the centred portrait picker for swaps and chain / counter prompts.
New effects throughout: contagion bursts bloom from their source and infected enemies visibly seep, Season has its own buff and debuff effects, and Red Horizon telegraphs with a falling mountain.
Fixed
Kuzushi's Off Balance now sticks to the target rather than the tile, so it can't be dodged by the same kick that shoved them off it.
Strike-then-shove abilities — Backstab, Stab, Bash and their charged forms — no longer push a goblin mech fist twice in one blow.
An ability committed on a chain window can no longer resolve in the same round it was committed, which let the commitment cost you nothing.
The cooking pot's spill now lands inside the blow that caused it, so a chain is never offered in a fight that has already been won.
Noxious weed bursts and boss-segment hits resolve inside the attack instead of a frame late, keeping chain windows on the main path.
The campfire room's cooking pot is no longer missing from release builds.
Turn-order ability icons can no longer linger over portraits that aren't there.