Rogue Blight · public-beta, public · first seen
Hello!
I was working on a larger patch, but I noticed a few reports of issues affecting ultrawide displays. So, rather than making you wait for the bigger update, I decided to push out this hotfix to address those issues with ultrawide.
I’ve also listened to your feedback about Starting Gear not having enough of an impact, so I’ve rebalanced it to make your starting choices feel more meaningful.
Bug Fix:
Fixed the Blacksmith and Shop UIs not scaling correctly in later areas of the game when playing on ultrawide monitors.
Starting Gear Balance:
Gorilla: Each piece now increases Crit Chance by 3% (up from 1.5%).
Bloody Gorilla: Each piece now increases Crit Damage by 4% (up from 2%).
Wendigo: Each piece now increases DEX by 2 (up from 1).
Statue: Each piece now provides +3 DEF and +3 Bonus Elemental Resistance (up from 2).
Statue Flesh: Each piece now increases Resistance by 3% (up from 2%).
Drake: Each piece now increases STR by 2 (up from 1).
IllDrake: Each piece now increases Aerial Attack Damage by 15% (up from 10%).
Jester: Each piece now increases Potion Potency by 10% (up from 5%).
Twisted Jester: Gold gained increased to 5% (up from 3%).
Fungi Armor: Each piece now increases INT by 2 (up from 1).
Sorry it’s taken me this long, but the next issue I’m finally tackling is the frame rate drops that can occur during certain boss fights when they spawn too many projectiles.
-CodeRad (Solo dev)
| Depot | New manifest | Previous manifest |
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| 1890311 | 3197234158588283529 | 6490088210362774856 |
| 1890312 | 234586977863109367 | 4491946922504982016 |
| 1890313 | 5567984045833402739 | 6059784670329835305 |