Every keyboard action can be remapped in Settings. All 20 of them: interact, drop, the four spell slots, the four weapon slots, map, inventory and chat. Only Esc stays fixed, since it is the rebind screen's own cancel.
Dash now answers Shift as well as Space.
Rebinding a key another action held frees it instead of sharing it. The robbed action reads UNBOUND in its settings row and in the world, so you can see what still needs a key. RESET CONTROLS restores the defaults.
Fixed: a rebound key could lock you out
An action left unbound came back on its default after a restart while the key's new owner still held it, so one press fired both. That is what made the Crystal of Souls refuse to open for some players. Unbound now stays unbound across launches, and gamepad bindings are never touched.
World prompts print the key you actually bound, and the revive prompt says HOLD.
Readability
Grown, snow, drift, earth and dune floors are calmer. Ground tone and grass now sit under a hard brightness and saturation ceiling, so foliage reads as grass instead of glowing over the things standing on it.
Interface
The inventory opens complete on the first frame. The unroll animation is gone and the first name is struck whole.
The Crystal's turn plate sits centred under the wares with its price on the button. The ask doubles per vault and per turn of the same Crystal.
The wares stand up one at a time as the Crystal opens.
Tutorial fix: the blade slot is named by its own key instead of the wrong "mouse button 5".
Appearance
Ember and blood, orange and red, added for hair and for cloth.
The Ward Mantle is reshaded with real folds, a lit crest and a shadowed hem instead of one flat slab.
Movement
The stride survives a turn. Reversing direction no longer flashes the standing pose mid step.
The body leans a pixel over the planted foot each stride. The weight shifts, the sprite does not slide.
Multiplayer
Enemies stop rubberbanding on the client. Enemy updates are stamped by the host, capped to one packet each, and bodies near a player ship first.
Fixed a hang when changing floors while a previous floor was still generating.