Snt Plan · public · first seen
Fixed the Home welcome text and player code occasionally appearing as “--” after signing in or returning Home; Home now reliably reads and refreshes the current player's login cache.
Fixed an issue where some warehouse items could appear to disappear after an update; the warehouse now displays the complete item data from the login cache without paged overwrites.
Fixed Character configuration slots for equipment, skills, items, pets, and tools not responding to clicks; clicking a slot image now opens its selection and unequip actions correctly.
Fixed equipped gear in Warehouse showing Unequip while the action was unavailable; configuration bindings now stay validated with the Warehouse cache so the correct slot can be unequipped.
Gold balances, prices, totals, taxes, reserves, and exchange amounts in Market now use thousands separators for easier reading.
World Tree SEED exchange now correctly groups negative Gold balances, and the maximum valid Gold price is fully visible in Market details.
Fixed some eligible higher-level accessories not appearing in the Infusion target list; equipment eligibility is now determined consistently by the server.
Fixed an issue where Auto Battle could skip automatic recovery items when attacks or status events were processed first. Equipped potions are now checked at deterministic battle checkpoints when HP or MP falls below the player's configured ratio.
Fixed an issue where players with purchased Auto Battle attempts could be shown as using “Free Auto Battle” after certain inventory updates. Purchased access and its attempt limit now remain stable and refresh immediately.
The Crafting requirement for Wrought Iron, Iron Ingot, Bone Coating, Bone Adhesive, Arcane Adhesive, and Refined Essence Adhesive is now LV3, and Yellow Crystal has a new Crystal LV3 recipe. The running fire-source and minimum 100°C requirements for Pig Iron, Wrought Iron, and Iron Ingot are unchanged.
Pig Iron*2 == Wrought Iron*1 (Crafting LV4-->LV3; the fire source must still be running at 100°C or above)
Wrought Iron*1 == Iron Ingot*1 (Crafting LV4-->LV3; the fire source must still be running at 100°C or above)
Laurel Pestle Shavings*5 + Pig Iron*3 + LV1 Fertilizer*3 == Bone Coating*1 (Crafting LV5-->LV3)
Bone Coating*1 + Pinecone Bear Paw Hide*5 + Clay*3 + Sugar*5 == Bone Adhesive*1 (Crafting LV6-->LV3)
Bone Coating*1 + Stolen-Fragrance Fruit Dew*5 + Clay*3 + Table Salt*5 == Arcane Adhesive*1 (Crafting LV7-->LV3)
Bone Coating*1 + Quality-Tempering Spirit Fluid*5 + Clay*3 + Peanut Oil*5 == Refined Essence Adhesive*1 (Crafting LV8-->LV3)
Red Crystal*1 + Wrought Iron*3 == Yellow Crystal*1
Added the Cooking tab and an independent Cooking level, with six initial LV1 recipes. Each Boiled Egg or Roasted Pork restores 5 Action Energy and independently grants one random 5-minute combat bonus; the main interface now includes a Food Bonus summary.
Sugar Beet*3 == Sugar*1
Peanut*3 == Peanut Oil*1
Crude Salt*3 == Table Salt*1
Untreated Fresh Water*3 == Fresh Water*1
Fresh Water*1 + Egg*1 == Boiled Egg*1
Wild Boar Meat*1 + Peanut Oil*1 == Roasted Pork*1
Weapon and armor durability has been retired: character death no longer reduces durability, legacy zero-durability gear no longer loses stats, and related durability displays, refill controls, and restoration dialogs have been removed. Tool durability is unchanged.
LV1 Fuxi Stone*2 + Exquisite Dew*2 + Weapon Essence*10 == LV1 Weapon Durability Restoration Stone*1
LV1 Fuxi Stone*2 + Flawless Essence*2 + Armor Essence*10 == LV1 Armor Durability Restoration Stone*1
Silverleaf Trail no longer yields Weeds. Its single-item pool now contains Angelica at 39.75%, Honeysuckle at 39.75%, Angelica Seed at 10%, Honeysuckle Seed at 10%, with the LV1 Gathering Gift Box unchanged at 0.5%.
Fragrant Herb Garden no longer yields Weeds. Its single-item pool now contains Snow Fungus at 39.75%, Goji Berry at 39.75%, Snow Fungus Seed at 10%, Goji Berry Seed at 10%, with the LV1 Gathering Gift Box unchanged at 0.5%.
Start Gathering now uses the member's full remaining allocation and the specialty's current capacity as the submission limit. The 100-execution window is only an internal fairness batch and no longer caps the player's authorization.
Fixed allocation and member details becoming stale or repeatedly refreshing during gathering. Unfinished queued work now closes normally when a limited member allocation is exhausted instead of waiting forever.
Fixed duplicate requests and premature retries when entering Wild, applying reward updates, or settling actions. Capacity changes now update local values and revalidate only on the player's next action, reducing page stalls.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4667861 | 3462975072499824604 | 6044600056339475151 |