Retail Revenge · public · first seen
The street outside Retail Revenge is now much more active.
Added traffic travelling in both directions outside the store.
Added multiple cars, vans and taxis with varied colours, rotating wheels and visible steering.
Added headlights, tail lights and illuminated vehicle details at night.
Vehicles now react to customers using the pedestrian crossings.
Approaching vehicles stop and queue while vehicles already crossing are allowed to continue.
Added spatial engine sounds, horns, braking, acceleration and impact audio.
Traffic audio now fades when entering the shop.
Moving vehicles can kill customers on impact.
Vehicle-hit bodies remain briefly before being removed.
Stationary vehicles no longer cause an instant death. Customers can fall, recover and continue.
Improved customer recovery positioning to prevent them reappearing underneath the sidewalk.
Permanent street pedestrians also remain active throughout the day, independently of the store’s customer flow.
Restored a crisp four-sample MSAA rendering setup for PC VR.
Reduced the graininess, softness, shimmer and movement smearing affecting the store, shelves and products.
Replaced the coloured shelf-price widget backgrounds with physical ticket faces.
Removed the severe yellow, green, red and hover-highlight flickering from shelf tickets.
Improved filtering and mipmaps for shelf-ticket text to reduce movement shimmer.
Reduced excessive launch force when throwing customers.
Interrupted customers now correctly drop their carried products.
Customers now lose their basket, shopping bag or complaint bag when grabbed, struck or thrown.
Fixed fleeing customers sometimes remaining at the edge of the map.
Improved customer and bag cleanup at map exit points.
Fixed an edge case where the checkout could become impossible to clear if a customer was killed immediately after paying.
The next customer now waits while the previous transaction is cleared instead of incorrectly continuing it.
Improved the pacing of customer payment and bag-pickup animations.
Rebalanced wholesale stock costs to make successful store management and progression more rewarding.
Improved the green, yellow and red shelf-price classifications.
Corrected customer purchasing behaviour for sale, regular, expensive and excessively priced products.
Fixed shelf-price tags sometimes displaying the wrong colour while editing prices.
Fixed refund and reshelving behaviour that could incorrectly affect the product’s shelf price.
Complaint refunds now use the price captured before the returned product is revealed, preventing price manipulation.
Fixed the pause-menu XP bar so it correctly tracks the increasing XP requirements at later levels.
Corrected XP rollover when gaining enough XP to reach the next store level.
Night now begins correctly at 7:00 PM.
The night sky, streetlights, building windows and shop lights now activate together.
Rebalanced the shop’s ceiling lights so the interior remains visible without appearing excessively bright.
Improved local shop exposure without brightening the entire outside environment.
Added category-based handling sounds for cans, boxes, jars, chip packets, fruit and vegetables.
Products now play the appropriate sound when stocked, placed on checkout counters or dropped onto floors and shelves.
Added subtle pitch and volume variation so repeated product interactions sound less repetitive.
Chip packets now use dedicated grab and drop sounds.
Reduced the volume of fruit and vegetable handling sounds.
Stopped bouncing products from repeatedly triggering excessive impact audio.
Added spatial walking and running footsteps for customers.
Added sound feedback to the Sandbox control-board buttons.
Added automatic removal of older bodies when the body limit is reached to improve performance during chaotic sessions.
Improved the Sandbox front-door startup sound behaviour.
Corrected collision on the coconut, tomato soup and sweet corn cans.
Improved Career customer pacing so struggling stores receive more recovery time while successful stores become busier.
Increased the maximum Career customer capacity to support busier high-reputation stores.
Thank you to everyone playing Retail Revenge in Early Access and reporting issues. Your feedback continues to help improve the game with every update.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2979471 | 6245719578469592605 | 5272691779608192528 |