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Patch notes · published by the developer

Hot Fix

On Steam

Slot Theory 1.6.2

Small patch, one fix.

Fixed: enemy status rings disappearing mid-run

Chill Shot, Marked, burn, Deadzone pin, shield, veil, near-death and corrosion rings could all vanish partway through a run and never come back.

What was happening: once the board gets busy (80+ enemies) or the frame rate dips below 50 even once in a wave, we switch the rings to a cheaper shader version to keep things smooth. That shader version got glitched sometimes, not drawing anything. And because the frame-rate switch sticks for the rest of the run, one hitch in wave 8 meant no rings until the end screen. Next run they'd be back, which is why it felt random.

Rings are back now, in both versions.

Found a bug?

Steam discussions or Discord. Discord is usually faster.

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