修仙模拟器 · public · first seen
# Phase Update Summary
This phase has delivered a complete overhaul of the Cultivation World movement mechanics, full iteration and timing optimization of combat skill and spell visual effects, tangible implementation of internal sect facilities, the construction of a deep autonomous ecosystem for thousands of NPCs, and a major performance leap in the underlying multi-threaded month-end processing architecture.
## I. Overworld Movement System Overhaul: Action Point Normalization, Vehicle System & Intercontinental Teleportation Arrays
### 1. Action Point (AP) Normalization and Baseline Recalibration
- The old design where Action Points scaled drastically with cultivation realms has been fully abolished. AP is now redefined as a stable **monthly action budget**: Mortal 120 / Qi Refining 130 / Foundation Establishment 180 / Golden Core 220 / Nascent Soul 260 / Soul Formation 300.
- Both base tile movement costs and additional terrain costs have been significantly reduced across the board. The average monthly tiles explored on foot at the Qi Refining stage has been raised to over 20 tiles.
### 2. One-time Purchase Flying Vehicle System Launched
### 3. Five Major Hubs: Intercontinental Space-Shrinking Teleportation Arrays
## II. Combat Visual Effects Upgrade: 92 Spell Animation Remakes & Combat Rhythm Slowdown
## III. Full Tangibilization and Interior Overhaul of Sect Facilities
### 1. Interiors of Independent Courtyards and Mansions
- The abstract "floor switching" mechanic from earlier versions has been completely removed. All sect buildings have been reworked into standalone interiors and courtyard mansions that follow authentic immortal sect conventions; entry/exit interaction buttons now align with the sticky interaction logic used on the world map.
### 2. Functional Workstations in Elixir Hall & Artifact Hall
- Dedicated operation workstations are now available in the Elixir Hall and Artifact Hall, with alchemy furnaces directly connected to forging stations.
- Four tiers of forging stations (Rough Blank Station, Fine Craft Station, Profound Iron Heavy Furnace, Innate Furnace) have implemented quality deviation and bonus logic; sect-wide forging and alchemy buffs now take tangible effect.
### 3. Independent Finance Department and Fiscal Closed Loop
- The Finance Department has been officially added as a standalone sect building, along with a financial report and decision-making desk.
- A full closed fiscal loop is now in place, covering sect account settlement, governance stipend distribution, embezzlement auditing, and monthly deficit regulation.
## IV. Deepened NPC Autonomous Cycle & Clan Bloodline Ecosystem
### 1. NPC Actions and Schedules Aligned with Physical Space
- NPC movement logic has been integrated with the schedule system: NPCs assigned to market runs, outdoor gathering, sect missions, or cultivation itineraries will travel directionally to their target coordinates, ending random wandering across the map.
- NPC terrain traversal rules are now fully aligned with player rules. The artificial restriction that "low-realm characters cannot cross mountains and rivers" has been removed; movement costs are uniformly calculated based on terrain for all characters.
### 2. Standardized Family and Clan Bloodline System
- Generation Name Poem: A 120-character name derivation pool made up of 12 five-character poems has been implemented, ensuring disciples of the same clan inherit their generation character deterministically.
- Expanded Name Library: Surnames expanded to 81 (including 15 compound surnames), given names expanded to nearly 300 characters, cutting duplicate name rates by over 90%.
- Ethics and Generational Age Fix: Reincarnation and birth rules have been standardized, requiring valid marital/dao companion bonds or single-parent reincarnation, eliminating incest and reverse-age bugs.
- Clan Founding and Ancestry Tracing: Couples without an affiliated clan may found a new clan lineage; the genealogy interface now displays an ancestor list, where players can view past direct ancestors who passed away from lifespan exhaustion or combat.
## V. Underlying Architecture Breakthrough: Multi-threaded Asynchronous Month-End Processing & Pure-Function Save System
## VI. Polished Select UI Elements (English Localization)
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4972271 | 7676649389250438509 | — |