Build 25104751

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Dangerous Land · public · first seen

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Major update · published by the developer

Update 0.13.0

On Steam

Hello, Lords!

After a long wait, I can finally give you what I’ve been working on for the past several months. Work on this update took so long because many completely new systems and mechanics have been added to the game, making it much more extensive in many ways.

One of the biggest new features is the new Conquest Campaign, which offers a completely new experience, both visually and mechanically. In this campaign, you will venture into enemy territory, where the enemy has settlements of their own. Over time, they will grow stronger and begin attacking your settlement, so to achieve victory, you will have to conquer and destroy all enemy settlements.

The missions in this campaign will be much longer, because building a powerful army capable of destroying such a settlement is far from easy and will require proper preparation. Fortunately, the islands where the enemy settlements are located also contain mysterious circles that will allow you to increase your strength even further.

Unfortunately, I also have some bad news. The new Campaign currently contains only 2 missions. I realize that after such a long wait, some of you may have expected more, but I want every campaign mission to introduce something new to the game. The core mechanics added in this update alone required a tremendous amount of work. The good news is that adding more missions will now be much faster.

If you would like to support my work even further and you have already purchased the game, you can also leave a review on Steam. Reviews are extremely helpful when it comes to promoting the game, allowing me to continue developing my passion :)

Thank you all for your support, and I invite you to check out the full list of changes and new features included in this update!

Conquest Campaign

A new Conquest Campaign has been added to the game, featuring the first 2 missions. More missions will be added in future updates.

The new campaign will differ somewhat from the previous one visually. One of the most noticeable changes will be a new variety of trees, which will be significantly taller. This will certainly give the game a unique look and atmosphere. The missions will also take place on small islands surrounded by the sea on all sides, giving them a completely new look and atmosphere.

In this campaign, our goal will be to conquer and destroy all enemy settlements, which will grow stronger over time and eventually begin launching attacks on your settlement.

Defensive Buildings – Conquest Campaign Only

5 new defensive buildings have been added to the game:

  • Palisade

  • Shooting Palisade

  • Gate

  • Platform

  • Defensive Stakes

Along with them, the building system has also been expanded, making it much easier to create defensive fortifications.

Sheep and Sheepfold – Conquest Campaign Only

Sheep are your new friends! Thanks to them, you will be able to unlock and obtain new things.

  • Added a new animal, Sheep, available in 4 different color variations

  • Added a new building, Sheepfold

Stone Circles and Altars – Conquest Campaign Only

  • Added mysterious stone circles

  • Added mysterious stone altars

Conquest Panel – Conquest Campaign Only

Added a new Conquest Panel containing:

  • Map

  • Amount of Fame earned and thresholds for unlocking new things

  • Powers and Power Points

Optimization

  • Improved the rendering optimization of some objects.

  • Optimized blood trails appearing on units, which were causing significant FPS drops on lower-end computers.

Animations

  • Sped up unit attack animations.

  • Improved resource gathering and player building animations.

GUI/UI

  • Changed some GUI graphics.

  • Changed the color scheme of some GUI elements.

  • Improved the blur effect for the GUI.

  • Changed the appearance of the description and preview window.

  • Changed the appearance of the campaign selection window.

Artificial Intelligence

  • Improved unit AI and fixed related bugs.

  • Improved the system for detecting units located on towers.

  • Added many improvements to unit behavior when detecting enemies and buildings during combat.

  • Workers gathering a resource that has reached its maximum storage limit will now wait for space to become available instead of canceling their activity and remaining idle.

  • When more workers are sent to build or repair a building than can work on it at the same time, the remaining workers will check whether there is another building nearby that they can build or repair. If they find one, they will go to it.

  • After finishing their work, a worker assigned to build or repair a building will check whether there is another building nearby that they can build or repair. If they find one, they will automatically go to it.

Visual Changes

  • Changed the landscape in the main menu.

  • Changed the position of the ladder in the observation tower.

  • Modified the appearance of the player's sword and shield.

  • Changed the colors of some models.

  • Changed the color of the path texture.

  • Added particle effects when hitting buildings.

  • Improved particle effects when hitting with a hammer.

Tutorial

  • Added additional arrows pointing to and explaining some interface elements.

  • Locked the ability to change game modes until they have been explained.

  • Added additional hints to Mission 2.

Other Changes and New Features

  • Added the ability for the player to climb ladders.

  • The player can now easily push units and is no longer knocked around by them.

  • Added a knockback effect for the player when taking damage.

  • Added a button that allows units to quickly leave a tower after the tower is selected.

  • Unit bodies on towers are no longer unnaturally stretched. They also disappear immediately instead of slowly sinking into the ground when there is no terrain beneath them.

  • A unit standing on a tower must now be directly hit by an arrow to take damage. Previously, there was a chance of dealing damage when an arrow hit a special area of the tower.

  • From now on, when you have workers and a building selected, you only need to press T once for the workers to start repairing it.

  • When a unit is repairing a building, an HP bar is displayed above it.

  • If the player has a group of units selected and gives them consecutive orders to enter different towers, units that are already heading toward one of the towers will ignore the next command. This allows the remaining units to automatically move to the next tower, making it possible to quickly fill towers and platforms with units.

  • Increased the camera sway effect while walking.

  • Increased the default volume of sound effects, soundtrack, and nature sounds to 100%.

  • Lowered the volume of upgrade creation sounds and experience point spending sounds.

  • Changed the default FOV from 65 to 70.

  • Increased the FOV value while sprinting.

  • Added a system that records errors that occur in the game.

  • Added an indicator showing the front of a building when choosing where to place it.

  • Buildings no longer rotate toward the player when choosing their placement location.

  • Shortened the duration of Mission 2 and added a new objective to destroy the enemy camp.

  • Reduced the required number of berries collected in Mission 1.

  • The player now always spawns at the same distance from the Town Hall.

  • Improved some descriptions in different languages.

  • Removed the ability to change a building's position after placing it.

  • Changed the key used to remove a placed building from T to R.

  • Introduced many other smaller changes that do not have a significant impact on gameplay.

Gameplay Balance

General:

  • Removed the limit on the number of potions that can be crafted.

Town Hall Upgrade:

The initial Town Hall upgrades are now cheaper than before, but their cost will increase much faster with each subsequent upgrade, making later upgrades more expensive than in the previous version.

  • All bonuses are now granted with every building upgrade.

  • Base upgrade cost: 60 → 100

  • Cost increase for each subsequent upgrade: 15 → 70

  • Maximum population: 2 → 4

  • Town Hall HP: 100 → 200

  • The production bonus is now granted with every upgrade.

  • You receive a Golden Chest for every upgrade.

  • Feast cost: 10 → 20

Buildings

Storage:

  • Wood cost: 125 → 120

  • Build time: 30 s → 20 s

Berry Farm:

  • Build time: 1 min → 45 s

Guard Tower:

  • Wood cost: 200 → 250

Building Upgrades

Berry Farm Upgrade:

  • Wood cost: 80 → 100

Observation Tower Upgrade:

  • Wood cost: 100 → 150

Upgrades

Larger Belt → Improved Recipe

  • Removed the old effect.

  • New effect: Increases the duration of potions.

Bug Fixes and Improvements

  • Fixed a bug that prevented the game from being saved when an enemy destroyed an unfinished building during gameplay.

  • Fixed a bug where a worker would not become idle after selecting the “Defend Town Hall” command and reaching the Town Hall.

  • Fixed a bug that prevented achievements from being earned in Missions 7 and 11.

  • Fixed a bug that occurred when the player repeatedly sent workers to a Berry Farm where the amount of berries had already reached the maximum limit.

  • Improved the display of titles in some preview windows so that they no longer extend beyond their background.

  • When an unfinished building is destroyed, its remains no longer appear. The building simply disappears.

  • Added safeguards to prevent the game mode from becoming locked and unable to be changed.

  • Fixed the color of some clothing elements on dead enemy units, which was previously incorrect.

  • Hint and tutorial windows will no longer be displayed after loading a game if they had already been shown previously.

  • Added several other safeguards against potential errors.

What's Next?

In the next update, I will focus on adding more missions to the Conquest Campaign and new content related to them.

Per-depot manifest changes

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