Added a new lighting system called "Radiance". Makes stuff look nicer but if it's too heavy on your machine you can turn it off in the options.
Renamed the "Glow Effects" option to "Bloom".
Added a bit more variety to the soil tiles.
Bug Fixes
Fixed a bug where, if you managed to destroy a silicon crystal with an explosive, the game could wrongly record which silicon crystals you collected.
Fixed a bug where if you enabled the Level Pit Timer it would sometimes not be enabled when you quit and ran the game again.
Fixed a bug where the framerate would sometimes drop the first time you saw certain objects.
Fixed a bug where Blackshift could sometimes crash on exit.
Graphical Bug Fixes
Fixed a bug where there would sometimes be gaps between a level's outer walls and the surrounding decorative terrain.
Fixed a bug where the particles dropped by the glowing maze-runner enemy would draw above it.
Fixed a bug where, when the game started up in full-screen mode, the white outline of a window would be visible while it loaded.
Fixed a bug where switching off "Glow Effects" (now "Bloom") would make some things look too dark.
Editor Changes
Added a new tileset for the walls. You can choose it for your Level Pit levels if you like, using the "Walls" selector in the "Info" window.
The maximum map size is big but not infinite. The editor now clearly shows you the maximum map boundaries if you build a level big enough to get near them.
Fixed an editor bug where copying or moving chunks of the level with the Select tool close to the maximum map boundaries was glitchy.
The editor now recalculates the maximum map boundaries when you delete tiles from your map.
The origin cell, which the maximum map boundaries always include, is now marked with an O if empty.
Holding Space to pan the view now also works when the Select tool is active.
Level Pit UI
Improved performance of scrolling in the Level Pit while level previews are being rendered.
The Level Pit browser now caches network requests, so you'll spend less time waiting for pages to load.
Fixed mouse hover indicator getting stuck when navigating between pages.
Fixed several crashes caused by threading bugs.
Audio Changes
Gave the secret portable purple teleporter a less annoying sound effect.
Windows-Specific Changes
The Windows version no longer supports OpenGL.
The Windows version no longer supports Windows 7.
Mac-Specific Changes
The Mac version now supports Apple Silicon natively.
Misc Changes
Blackshift now keeps rolling backups of your save file, in a Backups folder next to it.
If you're on the "Preview" release channel, you'll now see "Preview" on the main menu.