Build 25098124

build

Blackshift · preview, public · first seen

PICS live
2
Branches
Depots changed
Download delta
09:05 UTC
Time · UTC
Major update · published by the developer

The Radiant Update

On Steam

Graphical Changes

  • Added a new lighting system called "Radiance". Makes stuff look nicer but if it's too heavy on your machine you can turn it off in the options.
  • Renamed the "Glow Effects" option to "Bloom".
  • Added a bit more variety to the soil tiles.

Bug Fixes

  • Fixed a bug where, if you managed to destroy a silicon crystal with an explosive, the game could wrongly record which silicon crystals you collected.
  • Fixed a bug where if you enabled the Level Pit Timer it would sometimes not be enabled when you quit and ran the game again.
  • Fixed a bug where the framerate would sometimes drop the first time you saw certain objects.
  • Fixed a bug where Blackshift could sometimes crash on exit.

Graphical Bug Fixes

  • Fixed a bug where there would sometimes be gaps between a level's outer walls and the surrounding decorative terrain.
  • Fixed a bug where the particles dropped by the glowing maze-runner enemy would draw above it.
  • Fixed a bug where, when the game started up in full-screen mode, the white outline of a window would be visible while it loaded.
  • Fixed a bug where switching off "Glow Effects" (now "Bloom") would make some things look too dark.

Editor Changes

  • Added a new tileset for the walls. You can choose it for your Level Pit levels if you like, using the "Walls" selector in the "Info" window.
  • The maximum map size is big but not infinite. The editor now clearly shows you the maximum map boundaries if you build a level big enough to get near them.
  • Fixed an editor bug where copying or moving chunks of the level with the Select tool close to the maximum map boundaries was glitchy.
  • The editor now recalculates the maximum map boundaries when you delete tiles from your map.
  • The origin cell, which the maximum map boundaries always include, is now marked with an O if empty.
  • Holding Space to pan the view now also works when the Select tool is active.

Level Pit UI

  • Improved performance of scrolling in the Level Pit while level previews are being rendered.
  • The Level Pit browser now caches network requests, so you'll spend less time waiting for pages to load.
  • Fixed mouse hover indicator getting stuck when navigating between pages.
  • Fixed several crashes caused by threading bugs.

Audio Changes

  • Gave the secret portable purple teleporter a less annoying sound effect.

Windows-Specific Changes

  • The Windows version no longer supports OpenGL.
  • The Windows version no longer supports Windows 7.

Mac-Specific Changes

  • The Mac version now supports Apple Silicon natively.

Misc Changes

  • Blackshift now keeps rolling backups of your save file, in a Backups folder next to it.
  • If you're on the "Preview" release channel, you'll now see "Preview" on the main menu.
  • Added Ogg Vorbis to acknowledgements.
Per-depot manifest changes

Depot changes

All depots
No per-depot changes were recorded for this build; they are captured for builds seen while the depot worker runs.