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Patch notes · published by the developer

More fixes! (and more flags)

On Steam

We're rolling out another hotfix for DGM, tackling some issues and feedback that you have addressed to us.

SEPTEMBER 2, 2026 HOTFIX - V.0.2.3 PATCH NOTES

  • Throws that have missed a mandatory should no longer be able to cause auto tap-ins or aces.

  • Added input button icon for "Abort run-up" in lower right corner of ingame UI.

  • The input button icons in lower right corner of ingame UI shall now become hidden when in overview camera mode or when in replay mode.

  • Some new flags added to country list

  • Leaderboards now display player flags.

  • Lots of Multiplayer fixes.

  • Offline mode

    • Steam Offline mode is now supported. The game will offer to start in Offline mode in the splash screen. No progression is made when playing offline.

    • Simple form of solo-mode available where the player can select wind, bag, course and start playing a round.

      • Tutorial playable (without the pre-tutorial part and without the end-tutorial part)

  • New "Aim line allowed" option when creating a lobby room.

  • Aim line should now make less jerky movements when making the throwing motion.

  • Run-up Bug: Changing the hyzer angle during a started run-up sequence would cause shanks even though the drawn input line looked straight. Should be fixed now.

  • Reward track screen now resizes its grid to fit narrow screen resolutions better.

  • Lobby room now resizes player-list to better fit narrow screen resolutions.

  • Restart Round now available in pause menu.

  • Switching between bag added (even though currently no new bag is available to get hold of)

  • "Lost connection" popup should no longer disappear if player clicks outside it. Also input for aiming and throwing is prohibited while the "Lost connection" popup shows.

  • Fixed bug where other player's info UI was not visible while you were in a started run-up sequence.

  • Mouse cursor now hidden while using controller.

  • The sidemenu buttons in main menu now start "selected" based on from where you come back to it from.

  • The multiplayer scorecard screen now hides scorecards for clients that are no longer in the game and never got a score on any holes.

  • Loading text in the transition screen when starting a multiplayer round.

  • Fps-cap settings

  • In-game notification text show in UI when a client leaves an ongoing multiplayer match.

Early Access game dev is an ongoing process and we thank you for your patience as we continue to develop Disc Golf Masters! We have some smaller content updates planned for this month and a larger one soon!

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