Wartales · public · first seen
The Beta has officially ended. Thank you for your invaluable support, Mercenaries!
Community Update #7 is now live!
A whole new Point of Interest for criminal activities. In "The lair", you'll have the ability to:
Sell stolen items
Purchase weapons and armour
Reduce your troop’s Suspicion.
Accept contracts suited to criminal bands.
Rest
Check out our post for more information
Prisoners are receiving a major update with several new and reworked systems:
Prisoners now have needs of their own.
Information about their needs is now clearer, helping you understand how to earn their trust.
The detention system has been reworked to make the consequences of your decisions easier to understand.
Prisoner escapes can now have several outcomes:
They may ambush your troop with reinforcements.
They may attack your camp after you rest.
They may end up behind bars in prison.
Prisoners now have their own dedicated Skill Tree.
Check out our post for more information
Personal requests that your mercenaries may have under certain circumstances, offering a reward and entailing minor consequences in the event of failure.
New character inspection panel with separate tabs for statistics, equipment, relationships, and special units like werewolves.
New post-battle report panel.
New panel for group bonuses and passives.
New separate food counters for mercenaries, prisoners and excess at rest and travel.
Battle Improvements:
End round button
Improved IA calculation
Movement speed
Smoother Camera transition
6 New Battle Maps.
New bounty type: Capture and delivery to prison.
New bug reporter in game to replace the upvote feature
Fixed roamings pathfinding in Belerion (Guards, Pirates, Bosses...)
Fixed enemies that sometimes doesn’t end turn in sieges battle in Skelmar
Fixed crash when a crate in the water is taken in Belerion
Fixed crash after using "One step beyond" with a dying unit
Fixed return button in sing mode with a gamepad
Fixed the units level up points in the Fief
Fixed the crash for the quest “Rambling Animals” in Rigel
Fixed the crash when werewolves use the rope on boat battles and land
Fixed the inquisition’s thaumaturge spawn
Fixed arena softlocks by making champions escape with a werewolf
Fixed Fief audiences tutorial that can’t be skipped with a gamepad
Fixed dialogue choices tooltips hiding the dialogue box with a gamepad
Fixed a softlock with the prison siege quest chain in Skelmar
Fixed a crash when the player accept the quest in the inquisition camp at Drombach
Fixed the crash when the troop is aggressed after a rest and a unit wanted to leave the troop
Fixed “The Plague-ridden Wife” quest softlock in Ludern
Fixed the crash when a player interacts with the alchemy table in Rigel
Fixed the possibility to trigger both Isandrin endings
Fixed “Wandering Souls” contracts that can’t be completed in Rigel
Fixed several issues with the pugilist “Focus” passive
Fixed the pugillist “Focus” passive not triggering on killing blows
Fixed the pugillist “Focus” passive not triggering in defensive stance
Fixed the pugillist “Focus” passive not triggering after using “Animal Cooperation”
Fixed the reinforcement crossbow that can’t attack after deployment
Fixed wrong icons in Gosenberg for the university and the guard post
Fixed wrong chains prop state in the Fief prison (with and without prisoners attached)
Fixed the high probability to gain the “Heavy Sleeper” trait
Fixed several typographical and localizations errors in texts
Fixed cooking unit orientation in camp
Fixed “Sticky Oil” that didn’t guarantee Deflection at the battle beginning
Fixed “Backup Shield” only activating once per battle
Fixed Gunbald and Heleth confessions
Fixed several worldmap holes in mountains and flying props
Fixed background music playing during bard minigames
Fixed environment scene when interacting with merchants in Belerion
Fixed Guardian’s Heather Shield upgrade
Fixed the 500 krowns that wasn’t deducted after respecialization
Fixed two guards having their legs through the ground in a quest dialogue in Isandrin
Fixed Censer’s lanterns visual effect being at their foot
Mercenaries,
The team would like to extend a huge thank you to everyone who shared their feedback. This free Community Update was shaped by your input, helping us create a better experience for all.
We can’t wait to share more details about what’s coming next. Until then, enjoy the new content!
The Korean and Chinese versions may experience localization issues, causing some characters to appear as “?”
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1527951 | 4911346237003188095 | 2317441591605854526 |