Realmguard – Patch Notes
This patch focuses on fixing several gameplay and UI issues, improving clarity, and making some balance adjustments across the first three Realms.
Bug Fixes
- Fixed an issue where the Highscore was displayed incorrectly on the Game Over screen.
- Fixed a misleading German translation for Start a completely new Run, which was previously too similar to the option for restarting the current Realm.
- Fixed an incorrect tooltip appearing in the Are You Sure? confirmation window when attempting to return to the Main Menu.
- Fixed an issue where the final boss of a Realm would sometimes not enter its death animation.
- Fixed an issue where the Legendary Spear upgrade did not immediately apply its intended debuff.
Gameplay & Balance
- Reduced the Health and Armor of enemies in Wave 15 and Wave 20 of Realm 3.
- Reduced the Health of the final bosses in Realm 1 and Realm 2.
- Increased the camera shake of Legendary upgrades to give them more visual impact and game feel.
UI & Quality of Life
- Weapon Blueprint unlock costs are now displayed correctly.
- The Pure Soul cost now turns red when the player does not have enough Pure Souls to unlock a Weapon Blueprint.