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Patch notes · published by the developer

Balancing the Imperator + Additional Fixes - Version 0.2.2

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Hello Temple Makers! I present a first update aimed at balancing the gameplay around the Imperator enemy. Allow me to present the changes I made to its behaviour:

Summary of the changes

  • The shield is now effective against the Imperator's attacks. This change is a counter-measure to the fact that the Imperator's attacks proved too punishing for the average player. If the Imperator blocks your own strikes, though, it will still retaliate very quickly.

  • Imperators now try to block each other's attacks (with varying degrees of success). This makes it easier adding two of them in the same room without them killing each other, while still punishing Builders for adding dozens of them.

  • Imperators are more mobile when engaging you in combat: they will strafe around you.

Additionally to these changes, I also took the opportunity to deal with a few remaining bugs. Please take a look at the full changelog to see the list of fixes:

Full changelog

Changes

  • Shield now works against the Imperator

  • Imperators shield against attacks from other enemies

  • Imperators strafe around their target

Fixes

  • Fixed ladders allowing you to climb through walls

  • Fixed player colliding with enemies when rolling

  • Fixed player's head not looking in the right direction when backflipping while using a range item

  • Fixed sword glowing when aiming with a range item and performing a quick spin

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