Temple Maker 64 Demo · public · first seen
Hello Temple Makers! I present a first update aimed at balancing the gameplay around the Imperator enemy. Allow me to present the changes I made to its behaviour:
The shield is now effective against the Imperator's attacks. This change is a counter-measure to the fact that the Imperator's attacks proved too punishing for the average player. If the Imperator blocks your own strikes, though, it will still retaliate very quickly.
Imperators now try to block each other's attacks (with varying degrees of success). This makes it easier adding two of them in the same room without them killing each other, while still punishing Builders for adding dozens of them.
Imperators are more mobile when engaging you in combat: they will strafe around you.
Additionally to these changes, I also took the opportunity to deal with a few remaining bugs. Please take a look at the full changelog to see the list of fixes:
Shield now works against the Imperator
Imperators shield against attacks from other enemies
Imperators strafe around their target
Fixed ladders allowing you to climb through walls
Fixed player colliding with enemies when rolling
Fixed player's head not looking in the right direction when backflipping while using a range item
Fixed sword glowing when aiming with a range item and performing a quick spin
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4705141 | 8329337728534839358 | — |