Boss: The tentacle attack now correctly displays the area warning on the ground, allowing players to dodge in time.
Invisible Enemies: Fixed a critical bug that prevented the rendering of some enemies.
Achievement Exploit: Players joining Phases 4, 5, or 6 via multiplayer without having played the previous maps will no longer unlock the sub-boss kill achievement just by entering the arena and dying.
Gameplay and Balancing
Lobby: Fixed a bug that allowed multiple players to select the same character.
Pirate Facet (Anchor): Can no longer be activated against Bosses (it was way too strong). Fixed an issue where the Anchor wasn't properly cleared from the scene after activation.
Bard Facet: Now deals damage correctly, and its collision box has been hidden in-game.
Laser Eye: Fixed an issue to correctly apply damage even when the player is standing still.
Multiplayer: The Dash effect now replicates and works correctly for Clients in the session across all maps.
Optimization
Pirate's Trap: General optimization on the trap that was causing extreme FPS drops (the infamous PC destroyer).
Visuals and Effects (VFX)
Bosses: The VFX for some bosses have been adjusted and are no longer visually blown out.
Damage VFX: Damage VFX near some bosses is now properly rendered in the final build.
Decals: Fixed incorrect reception of visuals (decals) on the Mimic and Slime.
Chains: Fixed an issue with missing materials on these assets.
User Interface (UI) and Camera
Manual Aim: Fixed a conflict where the manual crosshair appeared even when playing in full auto mode. This also resolves the bug where a dead character would spin on the ground following the mouse target.
Minimap: The Mage's Frozen Ground no longer renders over objects outside the map on the Ship phase.
Shop: The Combo visual now correctly resets during the shop phase.
Dash: UI visual improvements and adjustments for the Dash.