Pucks, meet guns.
This is the biggest update since launch: a third game type next to SOCCER and DODGEBALL, on the same controls — your slam button now fires. It's in the free playtest right now (build 0.1.5).
Watch on YouTube
SHOOTER — the new game type

- No ball. Boost, aim, shoot. Recoil is movement: every gun kicks you back along the shot, so a shotgun blast is also a dash away.
- 12 guns on pads scattered through the arena — pistol, SMG, revolver, minigun, rifle, carbine, shotgun, ricochet, grenade, sticky, flak, rocket, railgun, sniper, and the knife. Every gun except the pistol runs out; the pads are worth crossing the map for.
- 4 arenas: CROSSFIRE, LANES, PILLARS and PORTALS — shots go through the portals and come out of the linked mouth, and the links swap every 12 seconds.

Five ways to play it — picked in the lobby
The lobby now chooses the MOD (local and online) and reshapes itself: free-for-all seats, teams, or the TEAMS switch for DEATHMATCH / GUN GAME.
- DEATHMATCH — most kills wins, free-for-all or TEAMS.
- GUN GAME — every kill promotes your gun up the ladder; the knife kill wins.
- KING — one puck wears the crown with triple health and a minigun; everyone hunts it. Score the seconds you hold it.
- INFECTION — one hidden patient zero with a knife. Nobody knows who — until the first stab lands. The stabbed turn.
- SOCCER WITH GUNS — the crossover: soccer goals, shooter rules. The ball is heavy and only moves when it is SHOT. Listed under SOCCER too.



Kill streaks — 3, 5 and 7 kills in one life
Pick a loadout of three in the lobby. The starting three:
- AIRSTRIKE (3) — a marked ring 9 units ahead; whatever is inside it a second later is gone.
- MISSILE (5) — you steer it. The camera rides the rocket; your stick flies it into the crowd.
- GUNSHIP (7) — a helicopter orbits above you for 10 seconds, painting and firing on anyone in the open.



Six more to unlock through play — each one is a Steam achievement:
- MARK — 8 s: every enemy is marked and your hits on them do +50%.
- DECOY — a puck that looks like you and runs the other way.
- BARRIER — a wall you raise in front of you; their shots die on it, yours don't.
- SENTRY — a turret that holds the lane alone.
- BLINK — three instant 9-unit jumps in the direction you move.
- EMP — enemies within 14 units lose boost and drop to the pistol.


Also in this update
- The lobby picks the MOD for every game type (local and online), with the TEAMS switch where it applies; game-over shows MAP / TYPE / MOD.
- HOW TO PLAY has 7 tabs now, including SHOOTER and KILL STREAKS with live demos, and the tutorial got a SHOOTER stage.
- A WHAT'S NEW card greets you on the first launch after the update.
- Streak challenges show an icon of the reward they unlock.
- 12 new achievements for the shooter.
- Online: a netcode pass for the new mode — shots leave exactly where you aimed, even mid-turn; weapon hand-offs (crown, knife) reach every machine; recoil no longer doubles for guests; automatic weapons send far less traffic.
- Bots play all five mods, with Easy/Medium clearly weaker than Hard.
Known issues
- Guests don't see their BLINK charge count or the INFECTION round clock yet (host-only for now).
- A gunship you hear on one machine can crest cover a hair earlier on another.
The playtest is free — hit Request Access on the store page. Tell us what breaks!