(PC Only) The update size is large due to a bug that has been fixed; future updates will be more reasonable.
Increased the damage dealt by some early game bosses.
Slightly increased boss health generally.
Increased direct damage scaling for traps.
The legendary affix that summons a copy of killed enemies no longer works on enemies that cannot normally appear in maps.
Adamant/Glittering Slime now are Epic monsters so Deathstrike Oil will not oneshot them and Draconic Roar won't trivially disrupt their escape attempts.
Live invaders will now take priority over shadow invaders, kicking them out of the world to make room.
Fixed a progression issue with some random layouts in the Cavern tileset where a rock wall would be placed on top of the path.
Fixed a rare collision issue in the Cavern tileset that could cause players to get stuck and have to give up.
Fixed the skill menu's "upgrade" button being disabled instead of clickable but red when you don't have the required level or runes. (Pressing the button displays the requirements)
Fixed a rare issue that could prevent Challenge Chests from proceeding to the next wave or ending.
Fixed retaliation shadow invaders sometimes not being placed properly.