Hi everyone,
Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today.
Anyways, full patch notes below:
- Fix a bug where gems and tomes sometimes wouldn't go into jewllery box / bookshelf
- Fix a bug where getting more blueprints sometimes wouldn't stack if you already had the same blueprint
- Fix a bug where you'd be unable to get info while hovering over buildings
- Fixed an issue where an inn's effect would not work if placed from a blueprint
- Fix a rare issue where your save would lose progress when saving
- Fix a bug where removing a watch tower would not create trees on plateaus
- Made it so that your final "gold score" takes your heirloom sell values into consideration
- Add a hook so that game checks whether you should get any pending achievements when it opens
- Your first Council Request refresh is now free
- Sam